예제 #1
0
        public async Task <VoidAppResult> EndTurn(Guid gameId, CancellationToken cancellationToken = default(CancellationToken))
        {
            var game = await this.dbContext.Games.IncludeEntities().IncludeUserParticipations().SingleOrDefaultAsync(_ => _.Id == gameId, cancellationToken);

            if (game == null)
            {
                return(VoidAppResult.Error(ErrorPreset.OnLoadingData));
            }

            var move = new Move
            {
                Date         = DateTime.Now,
                Type         = MoveType.EndTurn,
                Game         = game,
                SourceEntity = game.Entities.Single(_ => _.User.Mail == this.loginManager.LoggedInUser.Mail &&
                                                    _ is Player)
            };

            await this.dbContext.Moves.AddAsync(move, cancellationToken);

            var drawCardResult = await this.cardService.DrawCard(game, game.UserParticipations.SingleOrDefault(_ => _.Mail != this.loginManager.LoggedInUser.Mail).Mail, 2);

            if (drawCardResult.IsErrorResult)
            {
                return(drawCardResult);
            }

            await this.dbContext.SaveChangesAsync(cancellationToken);

            return(VoidAppResult.Success());
        }
예제 #2
0
        public async Task <VoidAppResult> Attack(Guid gameId, DtoAttackMove move, CancellationToken cancellationToken = default(CancellationToken))
        {
            var game = await this.dbContext.Games.SingleOrDefaultAsync(_ => _.Id == gameId, cancellationToken);

            var attacker = await this.dbContext.GameCards.IncludeCards().SingleOrDefaultAsync(_ => _.Id == move.AttackerId);

            var target = await this.dbContext.GameCards.IncludeCards().SingleOrDefaultAsync(_ => _.Id == move.TargetId);

            if (game == null || attacker == null || target == null)
            {
                return(VoidAppResult.Error(ErrorPreset.OnLoadingData));
            }

            var attackerDtoCardResult = await this.GetDtoCardsFromGameCards(new List <GameCard> {
                attacker
            }, gameId);

            if (attackerDtoCardResult.IsErrorResult)
            {
                return(attackerDtoCardResult.GetVoidAppResult());
            }
            if (!attackerDtoCardResult.SuccessReturnValue.First().CanAttack)
            {
                return(VoidAppResult.Error(AppActionResultType.RuleError, "This card has already attacked in this turn."));
            }

            var dbMove = new Move
            {
                Date           = DateTime.Now,
                Game           = game,
                Type           = MoveType.Attack,
                SourceEntity   = attacker,
                TargetEntities = new List <MoveTargetEntity>
                {
                    new MoveTargetEntity
                    {
                        Entity = target
                    }
                }
            };

            target.Health   -= attacker.Card.Attack + attacker.StatModifiersCount;
            attacker.Health -= target.Card.Attack + target.StatModifiersCount;

            if (attacker.Health <= 0)
            {
                attacker.CardLocation = CardLocation.OutOfPlay;
            }

            if (target.Health <= 0)
            {
                target.CardLocation = CardLocation.OutOfPlay;
            }

            await this.dbContext.Moves.AddAsync(dbMove, cancellationToken);

            await this.dbContext.SaveChangesAsync(cancellationToken);

            return(VoidAppResult.Success());
        }
예제 #3
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        protected Task <VoidAppResult> ConfigureDtoEffect(CardEffect cardEffect, DtoEffect dtoEffect, string effectPrefix, string effectSuffix)
        {
            var parameters = JsonConvert.DeserializeObject <TargetingEffectParameters>(cardEffect.EffectParameters);

            dtoEffect.TargetsCount = parameters.TargetingType == TargetingType.NumberOfTargets
                ? Convert.ToInt32(parameters.TargetParameter)
                : 0;

            switch (parameters.TargetingType)
            {
            case TargetingType.Title:
                dtoEffect.Description = $"{effectPrefix}all cards with the title '{parameters.TargetParameter}'{effectSuffix}.";
                break;

            case TargetingType.CharacterName:
                dtoEffect.Description = $"{effectPrefix}all '{parameters.TargetParameter}'{effectSuffix}.";
                break;

            default:     // TargetingType.NumberOfTargets
                dtoEffect.Description = $"{effectPrefix}{parameters.TargetParameter} cards{effectSuffix}.";
                break;
            }

            return(Task.FromResult(VoidAppResult.Success()));
        }
예제 #4
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        public async Task <VoidAppResult> InitializeGame(Game game)
        {
            foreach (var participation in game.UserParticipations)
            {
                var cards = new List <GameCard>();
                foreach (var card in this.dbContext.Cards)
                {
                    var cardResult = await this.CreateGameCard(card.Id, participation.User, card.IsLegendary? 1 : 7);

                    if (cardResult.IsErrorResult)
                    {
                        return(cardResult.GetVoidAppResult());
                    }

                    cards.AddRange(cardResult.SuccessReturnValue);
                    game.Entities.AddRange(cardResult.SuccessReturnValue);
                }

                var handCardIndizes = new List <int>();
                var random          = new Random();
                while (handCardIndizes.Count < 3)
                {
                    var newIndex = random.Next(cards.Count);
                    if (handCardIndizes.Contains(newIndex))
                    {
                        continue;
                    }
                    cards[newIndex].CardLocation = CardLocation.Hand;
                    handCardIndizes.Add(newIndex);
                }
            }

            return(VoidAppResult.Success());
        }
예제 #5
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        public async Task <VoidAppResult> StartNewGame(DtoNewGameInfo newGameInfo, CancellationToken cancellationToken = default(CancellationToken))
        {
            var opponent = await this.dbContext.Users.SingleOrDefaultAsync(_ => _.Mail == newGameInfo.OpponentMail.ToLower());

            if (opponent == null)
            {
                var createOpponentResult = await this.loginManager.CreateUser(newGameInfo.OpponentMail, cancellationToken);

                if (createOpponentResult.IsErrorResult)
                {
                    return(createOpponentResult.GetVoidAppResult());
                }
                opponent = createOpponentResult.SuccessReturnValue;
            }

            var choices = ClassChoice.ChoicesFromClassTypes(newGameInfo.ClassTypes);
            var newGame = new Game
            {
                BeginDate          = DateTime.Now,
                Status             = GameStatus.InvitePending,
                UserParticipations = new List <UserParticipation>
                {
                    new UserParticipation
                    {
                        User         = this.loginManager.LoggedInUser,
                        ClassChoices = choices
                    },
                    new UserParticipation
                    {
                        User = opponent
                    }
                },
                Entities = new List <Entity>
                {
                    new Player
                    {
                        Id     = Guid.NewGuid(),
                        Health = 20,
                        User   = this.loginManager.LoggedInUser
                    },

                    new Player
                    {
                        Id     = Guid.NewGuid(),
                        Health = 20,
                        User   = opponent
                    }
                }
            };

            await this.cardService.InitializeGame(newGame);

            await this.dbContext.Games.AddAsync(newGame, cancellationToken);

            await this.dbContext.SaveChangesAsync(cancellationToken);

            return(VoidAppResult.Success());
        }
        public Task <VoidAppResult> ConfigureDtoEffect(CardEffect cardEffect, DtoEffect dtoEffect)
        {
            var parameters = JsonConvert.DeserializeObject <DrawCardsEffectParameters>(cardEffect.EffectParameters);

            dtoEffect.Name         = "Draw cards";
            dtoEffect.TargetsCount = 0;
            dtoEffect.Description  = $"Draw {parameters.CardsCount} cards.";

            return(Task.FromResult(VoidAppResult.Success()));
        }
예제 #7
0
        public async Task <VoidAppResult> AttackPlayer(Guid gameId, DtoAttackPlayerMove attackPlayerMove, CancellationToken cancellationToken = default(CancellationToken))
        {
            var game = await this.dbContext.Games.IncludeUserParticipations().IncludeEntities().SingleOrDefaultAsync(_ => _.Id == gameId, cancellationToken);

            if (game == null)
            {
                return(VoidAppResult.Error(ErrorPreset.OnLoadingData));
            }
            var currentTurnPlayerResult = await this.GetCurrentTurnPlayer(game, cancellationToken);

            if (currentTurnPlayerResult.IsErrorResult)
            {
                return(currentTurnPlayerResult.GetVoidAppResult());
            }
            var currentTurnPlayer = currentTurnPlayerResult.SuccessReturnValue;

            if (currentTurnPlayer.Mail != this.loginManager.LoggedInUser.Mail)
            {
                return(VoidAppResult.Error(ErrorPreset.NotYourTurn));
            }

            var attacker = await dbContext.GameCards.IncludeAll().SingleOrDefaultAsync(_ => _.Id == attackPlayerMove.AttackerId);

            var target = await dbContext.Players.Include(_ => _.User).SingleOrDefaultAsync(_ => _.User.Mail == this.loginManager.LoggedInUser.Mail);

            if (target == null || attacker == null)
            {
                return(VoidAppResult.Error(ErrorPreset.OnLoadingData));
            }

            var attackerDtoCardResult = await this.GetDtoCardsFromGameCards(new List <GameCard> {
                attacker
            }, gameId);

            if (attackerDtoCardResult.IsErrorResult)
            {
                return(attackerDtoCardResult.GetVoidAppResult());
            }
            if (!attackerDtoCardResult.SuccessReturnValue.First().CanAttack)
            {
                return(VoidAppResult.Error(AppActionResultType.RuleError, "This card has already attacked in this turn."));
            }

            target.Health = -(attacker.Card.Attack + attacker.StatModifiersCount);
            if (target.Health <= 0)
            {
                game.Status = GameStatus.Finished;
            }

            await dbContext.SaveChangesAsync();

            return(VoidAppResult.Success());
        }
        public async Task <VoidAppResult> ExecuteEffect(DtoEffectTargets effect, CardEffect cardEffect, Game game, User currentTurnPlayer,
                                                        CancellationToken cancellationToken = default(CancellationToken))
        {
            var parameters = JsonConvert.DeserializeObject <ChangeStatsEffectParameters>(cardEffect.EffectParameters);

            AppResult <List <GameCard> > targetsResult;

            switch (parameters.TargetingType)
            {
            case TargetingType.Title:
                targetsResult = await base.GetTargetsByTitle(effect, parameters, game);

                break;

            case TargetingType.CharacterName:
                targetsResult = await base.GetTargetsByCharacterName(effect, parameters, game);

                break;

            default:     // TargetingType.NumberOfTargets
                targetsResult = await base.GetTargetsByIds(effect, parameters, game);

                break;
            }
            if (targetsResult.IsErrorResult)
            {
                return(targetsResult.GetVoidAppResult());
            }
            var targets = targetsResult.SuccessReturnValue;

            if (targets.Any(_ => _.CardLocation != CardLocation.Board))
            {
                return(VoidAppResult.Error(ErrorPreset.InvalidTargets));
            }

            foreach (var target in targets)
            {
                target.Health             += parameters.EffectStrength;
                target.StatModifiersCount += parameters.EffectStrength;

                if (target.Health <= 0)
                {
                    target.CardLocation = CardLocation.OutOfPlay;
                }
            }

            return(VoidAppResult.Success());
        }
예제 #9
0
        public Task <VoidAppResult> DrawCard(Game game, string userMail, int cardsCount)
        {
            for (var i = 0; i < cardsCount; i++)
            {
                var cards = game.Entities.Select(_ => _ as GameCard)
                            .Where(_ => _ != null && _.User.Mail == userMail && _.CardLocation == CardLocation.Cellar)
                            .ToList();

                if (cards.Count == 0)
                {
                    return(Task.FromResult(VoidAppResult.Success()));
                }

                var drawnCardIndex = new Random().Next(cards.Count());
                cards[drawnCardIndex].CardLocation = CardLocation.Hand;
            }
            return(Task.FromResult(VoidAppResult.Success()));
        }
예제 #10
0
        public async Task <VoidAppResult> PlayCard(Guid gameId, DtoPlayCardMove move, CancellationToken cancellationToken = default(CancellationToken))
        {
            var game = await this.dbContext.Games.IncludeUserParticipations().IncludeEntities().SingleOrDefaultAsync(_ => _.Id == gameId, cancellationToken);

            if (game == null)
            {
                return(VoidAppResult.Error(ErrorPreset.OnLoadingData));
            }
            var currentTurnPlayerResult = await this.GetCurrentTurnPlayer(game, cancellationToken);

            if (currentTurnPlayerResult.IsErrorResult)
            {
                return(currentTurnPlayerResult.GetVoidAppResult());
            }
            var currentTurnPlayer = currentTurnPlayerResult.SuccessReturnValue;

            var playedGameCard = await this.dbContext.GameCards.IncludeCards().SingleOrDefaultAsync(_ => _.Id == move.CardId);

            if (playedGameCard == null || playedGameCard.CardLocation != CardLocation.Hand)
            {
                return(VoidAppResult.Error(AppActionResultType.RuleError, "Selected card cannot be played."));
            }

            if (currentTurnPlayer.Mail != this.loginManager.LoggedInUser.Mail)
            {
                return(VoidAppResult.Error(ErrorPreset.NotYourTurn));
            }

            if (game.UserParticipations.All(_ => _.Mail != this.loginManager.LoggedInUser.Mail))
            {
                return(VoidAppResult.Error(ErrorPreset.NotAParticipant));
            }

            playedGameCard.CardLocation = CardLocation.Board;

            // Discard cards
            if (playedGameCard.Card.Cost != move.DiscardedCardIds.Count)
            {
                return(VoidAppResult.Error(AppActionResultType.RuleError, $"You must discard exactly {playedGameCard.Card.Cost} cards."));
            }
            foreach (var entityId in move.DiscardedCardIds)
            {
                var gameCard = game.Entities.SingleOrDefault(_ => _.Id == entityId) as GameCard;
                if (gameCard == null || gameCard.CardLocation != CardLocation.Hand)
                {
                    return(VoidAppResult.Error(AppActionResultType.RuleError, "The selected card cannot be discarded."));
                }
                gameCard.CardLocation = CardLocation.OutOfPlay;
            }

            // Execute effects
            foreach (var effect in move.EffectTargets)
            {
                var executeEffectResult = await this.effectsService.ExecuteEffect(effect, game, currentTurnPlayer, cancellationToken);

                if (executeEffectResult.IsErrorResult)
                {
                    return(executeEffectResult);
                }
            }

            await dbContext.SaveChangesAsync(cancellationToken);

            return(VoidAppResult.Success());
        }
예제 #11
0
        public async Task <VoidAppResult> JoinGame(DtoJoinGameInfo joinGameInfo, CancellationToken cancellationToken = default(CancellationToken))
        {
            var game = await this.dbContext.Games.IncludeUserParticipations().IncludeEntities().SingleOrDefaultAsync(_ => _.Id == joinGameInfo.GameId);

            if (game == null)
            {
                return(VoidAppResult.Error(ErrorPreset.OnLoadingData));
            }

            game.Status = GameStatus.InProgress;
            var playerParticipation   = game.UserParticipations.Single(_ => _.Mail == this.loginManager.LoggedInUser.Mail);
            var opponentParticipation = game.UserParticipations.Single(_ => _.Mail != this.loginManager.LoggedInUser.Mail);

            playerParticipation.ClassChoices = ClassChoice.ChoicesFromClassTypes(joinGameInfo.ClassTypes);

            var classTypesCount = Enum.GetValues(typeof(ClassType)).Length;

            // Select first choice that was not identical
            for (var i = 1; i <= classTypesCount; i++)
            {
                playerParticipation.ClassType   = playerParticipation.ClassChoices.Single(_ => _.Priority == i).ClassType;
                opponentParticipation.ClassType = opponentParticipation.ClassChoices.Single(_ => _.Priority == i).ClassType;

                if (opponentParticipation.ClassType != playerParticipation.ClassType)
                {
                    break;
                }
            }
            // If all choices were identical, select random class for both
            if (playerParticipation.ClassType == opponentParticipation.ClassType)
            {
                var random = new Random();
                do
                {
                    playerParticipation.ClassType   = (ClassType)random.Next(classTypesCount);
                    opponentParticipation.ClassType = (ClassType)random.Next(classTypesCount);
                }while (playerParticipation.ClassType == opponentParticipation.ClassType);
            }

            // Add class bonuses
            switch (playerParticipation.ClassType)
            {
            case ClassType.Medium:
                var drawResult = await this.cardService.DrawCard(game, playerParticipation.Mail, 1);

                if (drawResult.IsErrorResult)
                {
                    return(drawResult);
                }
                break;

            case ClassType.Slow:
                var stormlingResult = await this.cardService.GenerateStormling(playerParticipation.User);

                if (stormlingResult.IsErrorResult)
                {
                    return(stormlingResult.GetVoidAppResult());
                }
                game.Entities.Add(stormlingResult.SuccessReturnValue);
                break;
            }

            var currentTurnPlayerResult = await this.GetCurrentTurnPlayer(game, cancellationToken);

            if (currentTurnPlayerResult.IsErrorResult)
            {
                return(currentTurnPlayerResult.GetVoidAppResult());
            }
            var drawCardResult = await this.cardService.DrawCard(game, currentTurnPlayerResult.SuccessReturnValue.Mail, 2);

            if (drawCardResult.IsErrorResult)
            {
                return(drawCardResult);
            }

            await dbContext.SaveChangesAsync();

            return(VoidAppResult.Success());
        }
예제 #12
0
        public async Task <VoidAppResult> InitializeCards()
        {
            if (this.dbContext.Cards.Any())
            {
                return(VoidAppResult.Success());
            }

            var claus = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Claus"
            };
            var sepp = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Sepp"
            };
            var azgul = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Azgul"
            };
            var ison = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Ison"
            };
            var rink = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Rink"
            };
            var aiba = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Aiba"
            };
            var uni = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Uni"
            };
            var okika = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Okika"
            };
            var zorya = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Zorya"
            };
            var yorza = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Yorza"
            };
            var nono = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Nono"
            };
            var yuu = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Yuu"
            };
            var velza = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Velza"
            };
            var palutena = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Palutena"
            };
            var akuga = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Akuga"
            };
            var yerag = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Yerag"
            };
            var drahlget = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Drahlget"
            };
            var stormling = new Character
            {
                Id   = Guid.NewGuid(),
                Name = "Stormling"
            };
            await dbContext.Characters.AddRangeAsync(claus, sepp, azgul, ison, rink, aiba, uni, okika,
                                                     zorya, yorza, yuu, velza, palutena, akuga, yerag, drahlget, stormling);

            var pawn = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The pawn"
            };
            var librarian = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The librarian"
            };
            var recruit = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The recruit"
            };
            var berserker = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The berserker"
            };
            var defender = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The defender"
            };
            var soldier = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The soldier"
            };
            var executioner = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The executioner"
            };
            var bard = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The bard"
            };
            var sergeant = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The sergeant"
            };
            var guardian = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The guardian"
            };
            var flameEmpress = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The flame empress"
            };
            var executer = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The executer"
            };
            var demonQueen = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The demon queen"
            };
            var holy = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The holy"
            };
            var sinner = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The sinner"
            };
            var undead = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The undead"
            };
            var monk = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The monk"
            };
            var fist = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The fist"
            };
            var leader = new Title
            {
                Id   = Guid.NewGuid(),
                Name = "The leader"
            };
            await dbContext.Titles.AddRangeAsync(pawn, librarian, recruit, berserker, defender,
                                                 soldier, executioner, bard, sergeant, guardian,
                                                 flameEmpress, executer, demonQueen, holy, sinner, undead, monk, fist, leader);

            await dbContext.Cards.AddRangeAsync(new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 1,
                Attack      = 2,
                BaseHealth  = 1,
                IsLegendary = false,
                Title       = pawn,
                Character   = claus
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 1,
                Attack      = 1,
                BaseHealth  = 2,
                IsLegendary = false,
                Title       = pawn,
                Character   = sepp
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 1,
                Attack      = 0,
                BaseHealth  = 2,
                IsLegendary = false,
                Title       = librarian,
                Character   = azgul,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.DrawCards,
                        EffectParameters = JsonConvert.SerializeObject(new DrawCardsEffectParameters
                        {
                            CardsCount = 1
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 2,
                Attack      = 2,
                BaseHealth  = 3,
                IsLegendary = false,
                Title       = recruit,
                Character   = ison
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 2,
                Attack      = 3,
                BaseHealth  = 2,
                IsLegendary = false,
                Title       = recruit,
                Character   = rink
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 2,
                Attack      = 1,
                BaseHealth  = 4,
                IsLegendary = false,
                Title       = recruit,
                Character   = aiba
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 2,
                Attack      = 4,
                BaseHealth  = 1,
                IsLegendary = false,
                Title       = berserker,
                Character   = uni
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 2,
                Attack      = 1,
                BaseHealth  = 2,
                IsLegendary = false,
                Title       = librarian,
                Character   = okika,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.DrawCards,
                        EffectParameters = JsonConvert.SerializeObject(new DrawCardsEffectParameters
                        {
                            CardsCount = 1
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 2,
                Attack      = 1,
                BaseHealth  = 3,
                IsLegendary = false,
                Title       = defender,
                Character   = zorya,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1",
                            EffectStrength  = -1
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 3,
                BaseHealth  = 4,
                IsLegendary = false,
                Title       = soldier,
                Character   = sepp
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 5,
                BaseHealth  = 2,
                IsLegendary = false,
                Title       = berserker,
                Character   = yorza
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 1,
                BaseHealth  = 2,
                IsLegendary = false,
                Title       = executioner,
                Character   = aiba,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1"
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 2,
                BaseHealth  = 1,
                IsLegendary = false,
                Title       = executioner,
                Character   = uni,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1"
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 3,
                BaseHealth  = 3,
                IsLegendary = false,
                Title       = bard,
                Character   = okika,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1",
                            EffectStrength  = 1
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 4,
                Attack      = 3,
                BaseHealth  = 4,
                IsLegendary = false,
                Title       = sergeant,
                Character   = nono,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.Title,
                            TargetParameter = soldier.Name,
                            EffectStrength  = 1
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.Title,
                            TargetParameter = pawn.Name,
                            EffectStrength  = 1
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.Title,
                            TargetParameter = recruit.Name,
                            EffectStrength  = 1
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 4,
                Attack      = 3,
                BaseHealth  = 4,
                IsLegendary = false,
                Title       = bard,
                Character   = yuu,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1",
                            EffectStrength  = 2
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 4,
                Attack      = 3,
                BaseHealth  = 2,
                IsLegendary = false,
                Title       = executioner,
                Character   = velza,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1"
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 5,
                Attack      = 4,
                BaseHealth  = 7,
                IsLegendary = false,
                Title       = guardian,
                Character   = sepp
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 5,
                Attack      = 5,
                BaseHealth  = 4,
                IsLegendary = false,
                Title       = librarian,
                Character   = palutena,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.DrawCards,
                        EffectParameters = JsonConvert.SerializeObject(new DrawCardsEffectParameters
                        {
                            CardsCount = 2
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 5,
                Attack      = 3,
                BaseHealth  = 4,
                IsLegendary = true,
                Title       = flameEmpress,
                Character   = akuga,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "4"
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 4,
                Attack      = 2,
                BaseHealth  = 3,
                IsLegendary = true,
                Title       = executer,
                Character   = akuga,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.CharacterName,
                            TargetParameter = executioner.Name,
                            EffectStrength  = 3
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 4,
                Attack      = 2,
                BaseHealth  = 3,
                IsLegendary = true,
                Title       = demonQueen,
                Character   = akuga,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1",
                            EffectStrength  = 1
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1"
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.DrawCards,
                        EffectParameters = JsonConvert.SerializeObject(new DrawCardsEffectParameters
                        {
                            CardsCount = 1
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 1,
                BaseHealth  = 4,
                IsLegendary = true,
                Title       = holy,
                Character   = yerag,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1",
                            EffectStrength  = 1
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.DrawCards,
                        EffectParameters = JsonConvert.SerializeObject(new DrawCardsEffectParameters
                        {
                            CardsCount = 2
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 4,
                Attack      = 2,
                BaseHealth  = 1,
                IsLegendary = true,
                Title       = sinner,
                Character   = yerag,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "3"
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 1,
                BaseHealth  = 3,
                IsLegendary = true,
                Title       = undead,
                Character   = yerag,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "5",
                            EffectStrength  = -1
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 3,
                BaseHealth  = 2,
                IsLegendary = true,
                Title       = monk,
                Character   = drahlget,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.CharacterName,
                            TargetParameter = uni.Name,
                            EffectStrength  = 1
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.CharacterName,
                            TargetParameter = aiba.Name,
                            EffectStrength  = 1
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.CharacterName,
                            TargetParameter = yuu.Name,
                            EffectStrength  = 1
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.DrawCards,
                        EffectParameters = JsonConvert.SerializeObject(new DrawCardsEffectParameters
                        {
                            CardsCount = 1
                        })
                    }
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 4,
                Attack      = 2,
                BaseHealth  = 3,
                IsLegendary = true,
                Title       = fist,
                Character   = drahlget,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.Title,
                            TargetParameter = recruit.Name
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.Title,
                            TargetParameter = soldier.Name
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.Destroy,
                        EffectParameters = JsonConvert.SerializeObject(new DestroyEffectParameters
                        {
                            TargetingType   = TargetingType.Title,
                            TargetParameter = pawn.Name
                        })
                    }
                },
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 3,
                Attack      = 1,
                BaseHealth  = 4,
                IsLegendary = true,
                Title       = leader,
                Character   = drahlget,
                Effects     = new List <CardEffect>
                {
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.NumberOfTargets,
                            TargetParameter = "1",
                            EffectStrength  = 2
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.Title,
                            TargetParameter = pawn.Name,
                            EffectStrength  = -1
                        })
                    },
                    new CardEffect
                    {
                        Id               = Guid.NewGuid(),
                        EffectType       = EffectType.ChangeStats,
                        EffectParameters = JsonConvert.SerializeObject(new ChangeStatsEffectParameters
                        {
                            TargetingType   = TargetingType.Title,
                            TargetParameter = recruit.Name,
                            EffectStrength  = -1
                        })
                    },
                }
            },
                                                new Card
            {
                Id          = Guid.NewGuid(),
                Cost        = 0,
                Attack      = 1,
                BaseHealth  = 1,
                IsLegendary = false,
                Character   = stormling
            });

            await this.dbContext.SaveChangesAsync();

            return(VoidAppResult.Success());
        }