void onVoiceSetup(VoicePaketSetup args, NetPeer peer) { try { VoicePlugin.Log("VoiceSetup {0}", args); _connectionInfo = args; var con = VoicePlugin.GetConnection(args.ServerGUID); if ((con != null) && con.IsInitialized && con.IsConnected) { if (!VoicePlugin_ConnectionEstablished(con)) { VoicePlugin.Log("Disconnecting Peer (TS Server not ready)"); Disconnect(); } } else { VoicePlugin.Log("Disconnecting Peer (TS Server not connected)"); Disconnect(); } } catch (Exception ex) { VoicePlugin.Log(ex.ToString()); } }
public void OnPeerConnected(NetPeer peer) { Logger.Debug("Client connected: {0}", peer.EndPoint); _connectedPeers[peer.ConnectId] = peer; var setupPaket = new VoicePaketSetup() { DefaultChannel = _defaultChannel, IngameChannel = _ingameChannel, IngameChannelPassword = _ingameChannelPassword, ServerGUID = _serverGUID, EnableLipSync = _enableLipSync, AllowedOutGameChannels = _AllowedOutGameChannels.ToArray() }; _netPacketProcessor.Send(peer, setupPaket, DeliveryMethod.ReliableOrdered); }