/// <summary> /// Loads a JSON file and parses it into a VocabResource object /// </summary> public void LoadJson() { vocabJsonFile = Resources.Load <TextAsset>("vocab_" + activeStory + "_" + activeDifficulty).text; vocabJsonObject = JsonUtility.FromJson <VocabResource>(vocabJsonFile); vocabJsonObject.GenerateRandomOrder(); }
void LoadJson() { vocabResource = JsonUtility.FromJson <VocabResource>(Resources.Load <TextAsset>("vocab_" + GameState.Instance.ActiveStory + "_" + GameState.Instance.ActiveDifficulty).text); vocabResource.GenerateRandomOrder(); }