private DescriptorSetLayout[] CreateDescriptorSetLayouts() { DescriptorSetLayoutBinding binding = new DescriptorSetLayoutBinding { Binding = 0, DescriptorType = DescriptorType.UniformBuffer, DescriptorCount = 1, StageFlags = ShaderStageFlags.ShaderStageVertexBit }; DescriptorSetLayoutCreateInfo createInfo = new DescriptorSetLayoutCreateInfo { SType = StructureType.DescriptorSetLayoutCreateInfo, BindingCount = 1, PBindings = &binding }; DescriptorSetLayout layout; var res = VkApi.CreateDescriptorSetLayout(this.Device, &createInfo, null, &layout); if (res != Result.Success) { throw new VMASharp.VulkanResultException("Failed to create Descriptor Set Layout!", res); } return(new[] { layout }); }