private void OnApplicationQuit() { ViveSR_DualCameraImageCapture.EnableDepthProcess(false); ViveSR_DualCameraImageRenderer.UpdateDepthMaterial = false; DepthControlScript.LoadDefaultValue(); }
private IEnumerator _ExportSemanticMesh(System.Action <int> UpdatePercentage = null, System.Action done = null) { int percentage = 0; int lastPercentage = 0; while (percentage < 100) { percentage = ViveSR_SceneUnderstanding.GetSceneUnderstandingProgress(); // wait until saving is really processing then we disable depth if (lastPercentage == 0 && percentage > 0) { ViveSR_DualCameraImageCapture.EnableDepthProcess(false); } if (UpdatePercentage != null) { UpdatePercentage(percentage); } yield return(new WaitForEndOfFrame()); } _semanticMeshIsExporting = false; ViveSR_RigidReconstruction.StopScanning(); if (done != null) { done(); } }
public void SetScanning(bool isOn) { if (isOn) { if (!ViveSR_RigidReconstruction.IsScanning && !viveSR_Experience_StaticMesh.ModelIsLoading) { ViveSR_RigidReconstructionRenderer.LiveMeshDisplayMode = ReconstructionDisplayMode.ADAPTIVE_MESH; ViveSR_DualCameraImageCapture.EnableDepthProcess(true); ViveSR_RigidReconstruction.StartScanning(); if (viveSR_Experience_StaticMesh.CheckModelLoaded()) { viveSR_Experience_StaticMesh.LoadMesh(false); } } } else { if (ViveSR_RigidReconstruction.IsScanning) { ViveSR_RigidReconstruction.StopScanning(); ViveSR_DualCameraImageCapture.EnableDepthProcess(false); } } }
public void SetDynamicMesh(bool isOn) { ViveSR_DualCameraImageCapture.EnableDepthProcess(isOn); ViveSR_DualCameraDepthCollider.UpdateDepthCollider = isOn; ViveSR_DualCameraDepthCollider.SetColliderEnable(isOn); ViveSR_DualCameraDepthCollider.ColliderMeshVisibility = isOn ? ShowDynamicCollision : false; }
private void EnableDepthOcclusion(bool enable) { ViveSR_DualCameraImageCapture.ChangeDepthCase(enable ? DepthCase.CLOSE_RANGE : DepthCase.DEFAULT); ViveSR_DualCameraImageCapture.EnableDepthProcess(enable); ViveSR_DualCameraImageCapture.EnableDepthRefinement(enable); ViveSR_DualCameraImageRenderer.UpdateDepthMaterial = enable; ViveSR_DualCameraImageRenderer.DepthImageOcclusion = enable; ViveSR_DualCameraImageRenderer.OcclusionNearDistance = 0.05f; occlusionEnabled = enable; }
public void ExportModel(System.Action <int> UpdatePercentage = null, System.Action done = null) { ViveSR_RigidReconstruction.StopScanning(); if (!ViveSR_DualCameraImageCapture.DepthProcessing) { ViveSR_DualCameraImageCapture.EnableDepthProcess(true); // in case depth has been turned off by other process } StartCoroutine(_ExportModel(UpdatePercentage, done)); }
private void OnEnable() { MatchUIWithSRWorksSetting(); Transform PlayerHeand = ViveSR_Experience.instance.PlayerHeadCollision.transform; transform.position = PlayerHeand.position + new Vector3(0, -0.25f, 0) + PlayerHeand.forward * 0.8f; transform.forward = PlayerHeand.forward; ViveSR_DualCameraImageCapture.EnableDepthProcess(true); ViveSR_DualCameraImageRenderer.UpdateDepthMaterial = true; }
public void ExportSemanticMesh(System.Action <int> UpdatePercentage = null, System.Action done = null) { _semanticMeshIsExporting = true; if (!ViveSR_DualCameraImageCapture.DepthProcessing) { ViveSR_DualCameraImageCapture.EnableDepthProcess(true); // in case depth has been turned off by other process } ViveSR_SceneUnderstanding.ExportSceneUnderstandingInfo(ViveSR_SceneUnderstanding.SemanticObjDir); StartCoroutine(_ExportSemanticMesh(UpdatePercentage, done)); }
public void SetScanning(bool On) { if (On) { ViveSR_DualCameraImageCapture.EnableDepthProcess(true); ViveSR_RigidReconstruction.StartScanning(); } else { ViveSR_RigidReconstruction.StopScanning(); ViveSR_DualCameraImageCapture.EnableDepthProcess(false); } }
public static void CloseDynamicHandCollider() { if (!isEnableDepth) { return; } isEnableDepth = false; ViveSR_DualCameraImageCapture.EnableDepthProcess(false); ViveSR_DualCameraDepthCollider.UpdateDepthCollider = false; ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange = false; _dynamicHandMesh = null; SRWorksHand.GetDynamicHandMesh().Clear(); Debug.LogWarning("CloseDynamicHandCollider"); }
public static void CloseDynamicHandCollider() { if (!isEnableDepth) { return; } isEnableDepth = false; ViveSR_DualCameraImageCapture.EnableDepthProcess(false); ViveSR_DualCameraDepthCollider.UpdateDepthCollider = false; ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange = false; ViveSR_DualCameraDepthCollider.UpdateColliderNearDistance = Near; ViveSR_DualCameraDepthCollider.UpdateColliderFarDistance = Far; _dynamicScanMesh = null; _getDynamicScanMesh().Clear(); Debug.Log("[SRWorkHand] CloseDynamicHandCollider"); }
public static void OpenDynamicHandCollider() { if (isEnableDepth) { return; } isEnableDepth = true; ViveSR_DualCameraImageCapture.EnableDepthProcess(true); ViveSR_DualCameraDepthCollider.UpdateDepthCollider = true; //ViveSR_DualCameraDepthCollider.SetColliderEnable(isOn); ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange = true; ViveSR_DualCameraDepthCollider.UpdateColliderNearDistance = Near; ViveSR_DualCameraDepthCollider.UpdateColliderFarDistance = Far; _dynamicScanMesh = null; ViveSR_DualCameraDepthCollider.ColliderMeshVisibility = true; Debug.Log("[SRWorkHand] OpenDynamicHandCollider"); }
// Update is called once per frame void Update() { if (DepthOcclusionEnabled) { ViveSR_DualCameraImageCapture.EnableDepthProcess(true); ViveSR_DualCameraRig.Instance.TrackedCameraLeft.DepthImageOccluder.gameObject.SetActive(true); ViveSR_DualCameraRig.Instance.TrackedCameraRight.DepthImageOccluder.gameObject.SetActive(true); ViveSR_DualCameraImageRenderer.UpdateDepthMaterial = true; } else { ViveSR_DualCameraImageCapture.EnableDepthProcess(false); ViveSR_DualCameraRig.Instance.TrackedCameraLeft.DepthImageOccluder.gameObject.SetActive(false); ViveSR_DualCameraRig.Instance.TrackedCameraRight.DepthImageOccluder.gameObject.SetActive(false); ViveSR_DualCameraImageRenderer.UpdateDepthMaterial = false; } }
public static void OpenDynamicHandCollider() { Debug.LogWarning("OpenDynamicHandCollider"); // if (isEnableDepth) // return; isEnableDepth = true; ViveSR_DualCameraImageCapture.EnableDepthProcess(true); ViveSR_DualCameraDepthCollider.UpdateDepthCollider = true; ViveSR_DualCameraImageCapture.ChangeDepthCase(DepthCase.CLOSE_RANGE); ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange = true; ViveSR_DualCameraDepthCollider.UpdateColliderNearDistance = Near; ViveSR_DualCameraDepthCollider.UpdateColliderFarDistance = Far; ViveSR_DualCameraImageCapture.DepthRefinement = true; ViveSR_DualCameraImageCapture.DepthEdgeEnhance = true; _dynamicHandMesh = null; Debug.LogWarning("OpenDynamicHandCollider"); }
private IEnumerator _ExportModel(System.Action <int> UpdatePercentage = null, System.Action done = null) { ViveSR_RigidReconstruction.ExportAdaptiveMesh = true; ViveSR_RigidReconstruction.ExportModel(MeshName); int percentage = 0; if (CheckModelLoaded()) { Destroy(collisionMesh); Destroy(texturedMesh); collisionMesh = null; texturedMesh = null; } ViveSR_RigidReconstruction.GetExportProgress(ref percentage); while (percentage < 100) { int error = ViveSR_RigidReconstruction.GetExportProgress(ref percentage); if (error != (int)Error.WORK) { GPUMemoryFull(); break; } if (UpdatePercentage != null) { UpdatePercentage(percentage); } yield return(new WaitForEndOfFrame()); } ViveSR_DualCameraImageCapture.EnableDepthProcess(false); if (done != null) { done(); } }
private IEnumerator _ExportModel(System.Action <int> UpdatePercentage = null, System.Action done = null) { ViveSR_RigidReconstruction.ExportAdaptiveMesh = true; ViveSR_RigidReconstruction.ExportModel(MeshName); int percentage = 0; int lastPercentage = 0; if (CheckModelLoaded()) { Destroy(collisionMesh); Destroy(texturedMesh); collisionMesh = null; texturedMesh = null; } while (percentage < 100) { ViveSR_RigidReconstruction.GetExportProgress(ref percentage); if (UpdatePercentage != null) { UpdatePercentage(percentage); } // wait until saving is really processing then we disable depth if (lastPercentage == 0 && percentage > 0) { ViveSR_DualCameraImageCapture.EnableDepthProcess(false); } lastPercentage = percentage; yield return(new WaitForEndOfFrame()); } if (done != null) { done(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); if (!Application.isPlaying) { return; } GUIStyle style = new GUIStyle(); style.fontStyle = FontStyle.Bold; GUILayout.BeginHorizontal(); GUILayout.Label("Undistort Method:"); int curMode = (int)ViveSR_DualCameraImageRenderer.UndistortMethod; curMode = EditorGUILayout.Popup(curMode, undistortMethod); GUILayout.EndHorizontal(); if (curMode != (int)ViveSR_DualCameraImageRenderer.UndistortMethod) { ViveSR_DualCameraImageRenderer.UndistortMethod = (UndistortionMethod)curMode; } ViveSR_DualCameraImageRenderer.UpdateDistortedMaterial = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.UpdateDistortedMaterial, "Update Camera Material"); ViveSR_DualCameraImageRenderer.UpdateUndistortedMaterial = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.UpdateUndistortedMaterial, "Update Undistorted Material"); ViveSR_DualCameraImageRenderer.UpdateDepthMaterial = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.UpdateDepthMaterial, "Update Depth Material"); ViveSR_DualCameraImageRenderer.CallbackMode = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.CallbackMode, "Callback Mode"); GUILayout.Label(new GUIContent("[FPS Setting]"), style); SetSeethroughFPS = GUILayout.Toggle(SetSeethroughFPS, "Set seethrough FPS"); if (SetSeethroughFPS) { GUILayout.Box("Value: " + (int)Mathf.Round(SeethroughFPS)); float NewSeethroughFPS = GUILayout.HorizontalSlider(SeethroughFPS, 1.0f, 60.0f); if (NewSeethroughFPS != SeethroughFPS) { SRWorkModule_API.SetSeeThroughMaxFps((int)Mathf.Round(NewSeethroughFPS)); SeethroughFPS = NewSeethroughFPS; } } GUILayout.Label(new GUIContent("[Depth Setting]"), style); string btnStrEnableDepthProcess = ViveSR_DualCameraImageCapture.DepthProcessing ? "Disable Depth Processing" : "Enable Depth Processing"; if (GUILayout.Button(btnStrEnableDepthProcess)) { ViveSR_DualCameraImageCapture.EnableDepthProcess(!ViveSR_DualCameraImageCapture.DepthProcessing); } if (ViveSR_DualCameraImageCapture.DepthProcessing) { GUILayout.BeginHorizontal(); GUILayout.Label("Depth Case :"); int curDepthCase = (int)ViveSR_DualCameraImageCapture.DepthCase; curDepthCase = EditorGUILayout.Popup(curDepthCase, depthCauseMode); GUILayout.EndHorizontal(); if (curDepthCase != (int)ViveSR_DualCameraImageCapture.DepthCase) { ViveSR_DualCameraImageCapture.ChangeDepthCase((DepthCase)curDepthCase); } EditorGUILayout.Separator(); ViveSR_DualCameraImageCapture.DepthRefinement = GUILayout.Toggle(ViveSR_DualCameraImageCapture.DepthRefinement, "Enable Depth Refinement"); ViveSR_DualCameraImageCapture.DepthEdgeEnhance = GUILayout.Toggle(ViveSR_DualCameraImageCapture.DepthEdgeEnhance, "Enable Depth Edge Enhance"); EditorGUILayout.Separator(); ViveSR_DualCameraImageRenderer.DepthImageOcclusion = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.DepthImageOcclusion, "Enable Depth Image Occlusion"); ViveSR_DualCameraImageRenderer.VisualizeDepthOcclusion = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.VisualizeDepthOcclusion, "Visualize Depth Occlusion"); { GUILayout.Label("Near Occlusion Distance:"); GUILayout.BeginHorizontal(); NearOcclusionDistThres = ViveSR_DualCameraImageRenderer.OcclusionNearDistance = GUILayout.HorizontalSlider(ViveSR_DualCameraImageRenderer.OcclusionNearDistance, 0.05f, 10.0f); GUILayout.Label("" + NearOcclusionDistThres.ToString("0.00") + "m"); GUILayout.EndHorizontal(); GUILayout.Label("Far Occlusion Distance:"); GUILayout.BeginHorizontal(); FarOcclusionDistThres = ViveSR_DualCameraImageRenderer.OcclusionFarDistance = GUILayout.HorizontalSlider(ViveSR_DualCameraImageRenderer.OcclusionFarDistance, 0.05f, 10.0f); GUILayout.Label("" + FarOcclusionDistThres.ToString("0.00") + "m"); GUILayout.EndHorizontal(); } EditorGUILayout.Separator(); ViveSR_DualCameraDepthCollider.UpdateDepthCollider = GUILayout.Toggle(ViveSR_DualCameraDepthCollider.UpdateDepthCollider, "Run Depth Mesh Collider"); if (ViveSR_DualCameraDepthCollider.UpdateDepthCollider) { ViveSR_DualCameraDepthCollider.ColliderMeshVisibility = GUILayout.Toggle(ViveSR_DualCameraDepthCollider.ColliderMeshVisibility, "Show Depth Mesh Collider"); ViveSR_DualCameraDepthCollider.UpdateDepthColliderHoleFilling = GUILayout.Toggle(ViveSR_DualCameraDepthCollider.UpdateDepthColliderHoleFilling, "Enable Depth Mesh Hole Filling"); ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange = GUILayout.Toggle(ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange, "Adjust Depth Distance"); if (ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange) { GUILayout.Label("Mesh Collider Distance - Near:"); GUILayout.BeginHorizontal(); NearColliderDistThres = ViveSR_DualCameraDepthCollider.UpdateColliderNearDistance = GUILayout.HorizontalSlider(ViveSR_DualCameraDepthCollider.UpdateColliderNearDistance, 0.0f, 10.0f); GUILayout.Label("" + NearColliderDistThres.ToString("0.00") + "m"); GUILayout.EndHorizontal(); GUILayout.Label("Mesh Collider Distance - Far:"); GUILayout.BeginHorizontal(); FarColliderDistThres = ViveSR_DualCameraDepthCollider.UpdateColliderFarDistance = GUILayout.HorizontalSlider(ViveSR_DualCameraDepthCollider.UpdateColliderFarDistance, 0.0f, 10.0f); GUILayout.Label("" + FarColliderDistThres.ToString("0.00") + "m"); GUILayout.EndHorizontal(); } } GUILayout.Label(new GUIContent("[FPS Setting]"), style); SetDepthFPS = GUILayout.Toggle(SetDepthFPS, "Set depth FPS"); if (SetDepthFPS) { GUILayout.Box("Value: " + (int)Mathf.Round(DepthFPS)); float NewDepthFPS = GUILayout.HorizontalSlider(DepthFPS, 1.0f, 60.0f); if (NewDepthFPS != DepthFPS) { SRWorkModule_API.SetDepthMaxFps((int)Mathf.Round(NewDepthFPS)); DepthFPS = NewDepthFPS; } } } }
public override void OnInspectorGUI() { DrawDefaultInspector(); if (!Application.isPlaying) { return; } GUIStyle style = new GUIStyle(); style.fontStyle = FontStyle.Bold; GUILayout.BeginHorizontal(); GUILayout.Label("Undistort Method:"); int cur_mode = (int)ViveSR_DualCameraImageRenderer.UndistortMethod; cur_mode = EditorGUILayout.Popup(cur_mode, undistort_method); GUILayout.EndHorizontal(); if (cur_mode != (int)ViveSR_DualCameraImageRenderer.UndistortMethod) { ViveSR_DualCameraImageRenderer.UndistortMethod = (UndistortionMethod)cur_mode; } ViveSR_DualCameraImageRenderer.UpdateDistortedMaterial = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.UpdateDistortedMaterial, "Update Camera Material"); ViveSR_DualCameraImageRenderer.UpdateUndistortedMaterial = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.UpdateUndistortedMaterial, "Update Undistorted Material"); ViveSR_DualCameraImageRenderer.UpdateDepthMaterial = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.UpdateDepthMaterial, "Update Depth Material"); GUILayout.Label(new GUIContent("[FPS Setting]"), style); set_seethrough_fps = GUILayout.Toggle(set_seethrough_fps, "Set See-through FPS"); if (set_seethrough_fps) { GUILayout.Box("Value: " + (int)Mathf.Round(seethrough_fps)); float NewSeethroughFPS = GUILayout.HorizontalSlider(seethrough_fps, 1.0f, 60.0f); if (NewSeethroughFPS != seethrough_fps) { SRWorkModule_API.SetPassThroughMaxFps((int)Mathf.Round(NewSeethroughFPS)); seethrough_fps = NewSeethroughFPS; } } GUILayout.Label(new GUIContent("[Depth Setting]"), style); string btn_str_enable_depth_process = ViveSR_DualCameraImageCapture.IsDepthProcessing ? "Disable Depth Processing" : "Enable Depth Processing"; if (GUILayout.Button(btn_str_enable_depth_process)) { ViveSR_DualCameraImageCapture.SetDepthCase(DepthCase.CLOSE_RANGE); ViveSR_DualCameraImageCapture.EnableDepthProcess(!ViveSR_DualCameraImageCapture.IsDepthProcessing); } if (ViveSR_DualCameraImageCapture.IsDepthProcessing) { GUILayout.BeginHorizontal(); GUILayout.Label("Depth Case :"); int curDepthCase = (int)ViveSR_DualCameraImageCapture.DepthCase; curDepthCase = EditorGUILayout.Popup(curDepthCase, depth_cause_mode); GUILayout.EndHorizontal(); if (curDepthCase != (int)ViveSR_DualCameraImageCapture.DepthCase) { ViveSR_DualCameraImageCapture.SetDepthCase((DepthCase)curDepthCase); } EditorGUILayout.Separator(); ViveSR_DualCameraImageCapture.IsDepthRefinementEnabled = GUILayout.Toggle(ViveSR_DualCameraImageCapture.IsDepthRefinementEnabled, "Enable Depth Refinement"); ViveSR_DualCameraImageCapture.IsDepthEdgeEnhanceEnabled = GUILayout.Toggle(ViveSR_DualCameraImageCapture.IsDepthEdgeEnhanceEnabled, "Enable Depth Edge Enhance"); EditorGUILayout.Separator(); ViveSR_DualCameraImageRenderer.DepthImageOcclusion = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.DepthImageOcclusion, "Enable Depth Occlusion"); ViveSR_DualCameraImageRenderer.VisualizeDepthOcclusion = GUILayout.Toggle(ViveSR_DualCameraImageRenderer.VisualizeDepthOcclusion, "Visualize Depth Occlusion"); { GUILayout.Label("Near Occlusion Distance:"); GUILayout.BeginHorizontal(); near_occlusion_distThres = ViveSR_DualCameraImageRenderer.OcclusionNearDistance = GUILayout.HorizontalSlider(ViveSR_DualCameraImageRenderer.OcclusionNearDistance, 0.05f, 10.0f); GUILayout.Label("" + near_occlusion_distThres.ToString("0.00") + "m"); GUILayout.EndHorizontal(); GUILayout.Label("Far Occlusion Distance:"); GUILayout.BeginHorizontal(); far_occlusion_dist_thres = ViveSR_DualCameraImageRenderer.OcclusionFarDistance = GUILayout.HorizontalSlider(ViveSR_DualCameraImageRenderer.OcclusionFarDistance, 0.05f, 10.0f); GUILayout.Label("" + far_occlusion_dist_thres.ToString("0.00") + "m"); GUILayout.EndHorizontal(); } EditorGUILayout.Separator(); ViveSR_DualCameraDepthCollider.UpdateDepthCollider = GUILayout.Toggle(ViveSR_DualCameraDepthCollider.UpdateDepthCollider, "Update Depth Collider"); if (ViveSR_DualCameraDepthCollider.UpdateDepthCollider) { ViveSR_DualCameraDepthCollider.DepthColliderVisibility = GUILayout.Toggle(ViveSR_DualCameraDepthCollider.DepthColliderVisibility, "Show Depth Collider"); ViveSR_DualCameraDepthCollider.UpdateDepthColliderHoleFilling = GUILayout.Toggle(ViveSR_DualCameraDepthCollider.UpdateDepthColliderHoleFilling, "Enable Depth Hole Filling"); ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange = GUILayout.Toggle(ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange, "Adjust Depth Collider Clip Distance"); if (ViveSR_DualCameraDepthCollider.UpdateDepthColliderRange) { GUILayout.Label("Depth Collider Clip Distance - Near:"); GUILayout.BeginHorizontal(); near_collider_dist_thres = ViveSR_DualCameraDepthCollider.UpdateColliderNearDistance = GUILayout.HorizontalSlider(ViveSR_DualCameraDepthCollider.UpdateColliderNearDistance, 0.0f, 10.0f); GUILayout.Label("" + near_collider_dist_thres.ToString("0.00") + "m"); GUILayout.EndHorizontal(); GUILayout.Label("Depth Collider Clip Distance - Far:"); GUILayout.BeginHorizontal(); far_collider_dist_thres = ViveSR_DualCameraDepthCollider.UpdateColliderFarDistance = GUILayout.HorizontalSlider(ViveSR_DualCameraDepthCollider.UpdateColliderFarDistance, 0.0f, 10.0f); GUILayout.Label("" + far_collider_dist_thres.ToString("0.00") + "m"); GUILayout.EndHorizontal(); } } GUILayout.Label(new GUIContent("[FPS Setting]"), style); set_depth_fps = GUILayout.Toggle(set_depth_fps, "Set Depth FPS"); if (set_depth_fps) { GUILayout.Box("Value: " + (int)Mathf.Round(depth_fps)); float NewDepthFPS = GUILayout.HorizontalSlider(depth_fps, 1.0f, 60.0f); if (NewDepthFPS != depth_fps) { SRWorkModule_API.SetDepthMaxFps((int)Mathf.Round(NewDepthFPS)); depth_fps = NewDepthFPS; } } EditorGUILayout.Separator(); ViveSR_DualCameraImageCapture.IsRecordingDatasetEnabled = GUILayout.Toggle(ViveSR_DualCameraImageCapture.IsRecordingDatasetEnabled, "Start Recording Dataset"); if (ViveSR_DualCameraImageCapture.IsRecordingDatasetEnabled) { GUILayout.Label(new GUIContent("Recording Dataset..."), style); } } }
private void OnDisable() { ViveSR_DualCameraImageRenderer.UpdateDepthMaterial = false; ViveSR_DualCameraImageCapture.EnableDepthProcess(false); }