void Start() { grabber = gameObject.AddComponent <ViveGrip_Grabber>(); GameObject gripSphere = InstantiateTouchSphere(); touch = gripSphere.AddComponent <ViveGrip_TouchDetection>(); UpdateRadius(touchRadius, holdRadius); }
public GameObject airGrabbingTarget; //target of air grabbing events void Start() { controller = GetComponent <ViveGrip_ControllerHandler>(); grabber = gameObject.AddComponent <ViveGrip_Grabber>(); GameObject gripSphere = InstantiateTouchSphere(); touch = gripSphere.AddComponent <ViveGrip_TouchDetection>(); touch.radius = touchRadius; }