public void UpdateMesh() { if (vertex_update_queue.Count == 0) { return; } int local_vert_i; while (vertex_update_queue.Count > 0) { Vector2Int v_coord = vertex_update_queue.Dequeue(); local_vert_i = v_coord.x - vert_left + (v_coord.y - vert_bottom) * vert_width; VisualVertex v = pipeline.GetVertex(v_coord.x, v_coord.y); vertices[local_vert_i].y = GetHeight(v); colors[local_vert_i] = v.Color; } PassMeshProperties(); }
static float GetHeight(VisualVertex vert) { return(vert.Height); }