public void Dispose() { _vgbFrameReader.IsPaused = true; _vgbFrameReader.Dispose(); _vgbFrameReader = null; _vgbFrameSource.Dispose(); _vgbFrameSource.Dispose(); }
public void DestroySource() { if (_Source != null) { _Source.Dispose(); _Source = null; } if (_Reader != null) { _Reader.Dispose(); _Reader = null; } }
public void Dispose() { if (_gestureReader != null) { _gestureReader.Dispose(); } _gestureReader = null; if (_gestureSource != null) { _gestureSource.Dispose(); } _gestureSource = null; }
public void Dispose() { if (!ReferenceEquals(null, VgbFrameReader)) { VgbFrameReader.Dispose(); VgbFrameReader = null; } if (!ReferenceEquals(null, _vgbFrameSource)) { _vgbFrameSource.Dispose(); _vgbFrameSource = null; } }
internal override void OnStop() { if (_frameReader != null) { _frameReader.FrameArrived -= FrameArrived; _frameReader.Dispose(); _frameReader = null; } if (_frameSource != null) { _frameSource.Dispose(); _frameSource = null; } }
/* Disposal of the class object */ protected virtual void Dispose(bool disposing) { if (disposing) { if (vgbFrameReader != null) { vgbFrameReader.FrameArrived -= Reader_GestureFrameArrived; vgbFrameReader.Dispose(); vgbFrameReader = null; } if (vgbFrameSource != null) { vgbFrameSource.Dispose(); vgbFrameSource = null; } } }
void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (multiFrameReader != null) { multiFrameReader.Dispose(); multiFrameReader = null; } if (gestureFrameReader != null) { gestureFrameReader.Dispose(); gestureFrameReader = null; } if (kinect != null) { kinect.Close(); kinect = null; } }
private void FinishVisualGestures() { if (vgbFrameReader != null) { vgbFrameReader.Dispose(); vgbFrameReader = null; } if (vgbFrameSource != null) { vgbFrameSource.Dispose(); vgbFrameSource = null; } if (gestureData != null) { gestureData.Clear(); } }
/// <summary> /// Disposes the VisualGestureBuilderFrameSource and VisualGestureBuilderFrameReader objects /// </summary> /// <param name="disposing">True if Dispose was called directly, false if the GC handles the disposing</param> protected virtual void Dispose(bool disposing) { if (disposing) { if (_vgbFrameReader != null) { _vgbFrameReader.FrameArrived -= Reader_GestureFrameArrived; _vgbFrameReader.Dispose(); _vgbFrameReader = null; } if (_vgbFrameSource != null) { _vgbFrameSource.TrackingIdLost -= Source_TrackingIdLost; _vgbFrameSource.Dispose(); _vgbFrameSource = null; } } }
void CleanUnValidBody(Hashtable _Hashnewids) { if (_Hashnewids != null) { ArrayList key = new ArrayList(HashIdtb.Keys); foreach (ulong id in key) { if (!_Hashnewids.ContainsKey(id)) //use the pass IDlist to check if the new IDlist still has that value { Dictionary <VisualGestureBuilderFrameSource, VisualGestureBuilderFrameReader> tempgroup = HashIdtb[id] as Dictionary <VisualGestureBuilderFrameSource, VisualGestureBuilderFrameReader>; //this is our bodyid coorespond to the gesture result foreach (VisualGestureBuilderFrameSource single_group in tempgroup.Keys) // we only have 1 group in this dictionary { disposesource = single_group; disposereader = tempgroup[single_group]; } tempgroup.Clear(); if (disposesource != null) { disposesource.Dispose(); disposesource = null; } if (disposereader != null) { disposereader.IsPaused = true; // disposereader.FrameArrived-=GestureFrameArrived; disposereader.Dispose(); disposereader = null; } HashIdtb.Remove(id); //Remove the Id from our trackedIDtable(the "HashIdtb") PlayerArgs.Remove(id); Debug.Log("Remove a " + id); } } } }