private async void LoadButtons() { if (Stories.Count > 0) //a hack, have to refactor at some point { var a = IMG2Sprite.Instance(Stories.Values.ElementAt(0).SnakeCase() + "spriter"); var b = IMG2Sprite.Instance(Stories.Values.ElementAt(1).SnakeCase() + "spriter"); var ImageStory1 = FindImage.Named("ImageStory1"); ImageStory1.sprite = await a.LoadNewSprite(Stories.Values.ElementAt(0).ImageUrl); ImageStory1.name = Stories.Values.ElementAt(0).SnakeCase(); VisualEffects.SetImageTransparent(ImageStory1); ElementsToCrossfade.Add(ImageStory1.gameObject); var ImageStory2 = FindImage.Named("ImageStory2"); ImageStory2.sprite = await b.LoadNewSprite(Stories.Values.ElementAt(1).ImageUrl); ImageStory2.name = Stories.Values.ElementAt(1).SnakeCase(); VisualEffects.SetImageTransparent(ImageStory2); ElementsToCrossfade.Add(ImageStory2.gameObject); var x = true; foreach (var story in Stories.Values) { if (x) { _cabinInTheWoods = new CabinInTheWoods(story.ToString(), story.Description, story.ImageUrl); x = false; } FindImage.Named(story.SnakeCase()).gameObject.AddComponent <LaunchGame>(); } } }
protected virtual void Pick(Character _whoPicks) { VisualEffects.CreateVisualEffect(pickVfx, transform); Destroy(gameObject); return; }
private void Start() { _fx = GetComponent <VisualEffects>(); ChangeToDormant(); Hammer.AnimationCallbackEvent += ChangeToChasing; Hammer.TriggerCallbackEvent += InflictPhysicalDamage; Attention.CallbackEvent += ChangeToAwakened; }
private static void CreateInstance() { var prefab = Resources.Load <GameObject>(_ResourceName); var instance = Instantiate(prefab); instance.name = "_" + _ResourceName; instance.transform.SetAsFirstSibling(); _Instance = instance.GetComponent <VisualEffects>(); }
// Use this for initialization private void Start() { //Initialazing lists _canvases = new Dictionary <string, Canvas>(); _stories = new Dictionary <string, Story>(); _panels = new List <GameObject>(); ElementsToCrossfade = new List <GameObject>(); //add panels to the list FillPanels(); //show the main menu control bar ShowPanel(FindPanel.GO("ControlBar")); //get stories from internet _stories = Resources.GetStoriesFromInternet(); // add ExitGame callback to ExitButton listener FindButton.Named("ExitButton").onClick.AddListener(ExitGame); //Testing text transition (fade in) var text = FindText.Named("TextGameTitle"); VisualEffects.SetTextTransparent(text); ElementsToCrossfade.Add(text.gameObject); //Canvas initialization var mainMenuCanvas = FindCanvas.Named("MainMenuCanvas"); mainMenuCanvas.transform.SetAsLastSibling(); _canvases["mainMenuCanvas"] = mainMenuCanvas; foreach (var story in Stories.Values) { var cnv = Instantiate(FindCanvas.Named("StoryCanvas")); cnv.name = story.SnakeCase() + "_canvas"; _canvases[story.SnakeCase()] = cnv; } /*Button initialization * _exitButton = GameObject.Find("btnExit").GetComponent<Button>(); * * * //Assigning Methods to Unity actions * _exit += ExitGame; * * * //Assigning Unity actions to button Events * _exitButton.onClick.AddListener(_exit); */ }
public void UpdateVisuals() { foreach (TimeSkipVisual ts in VisualEffects) { ts.Update(); } VisualEffects.RemoveAll(x => x.Animation.CurrentFrame == x.Animation.FrameCount - 1); }
protected virtual void OnCollisionEnter(Collision _collision) { foreach (string tag in damageComponent.DamageTags) { if (_collision.gameObject.CompareTag(tag)) { VisualEffects.CreateVisualEffect(hitVfx, transform); PoolsManager.ReturnObjectToPools(this); } } }
protected override IEnumerator Action() { VisualEffects.CreateVisualEffect(actionVfx, character.transform); yield return(new WaitForSecondsRealtime( character.CharacterAnimator.GetCurrentAnimatorStateInfo(0).length + delayAfterAnimationIsFinished )); stoleValue = Mathf.Abs(Random.Range(minStealValue, maxStealValue)); LevelManager.Instance.LoseCrop(stoleValue); hasDrop = true; yield break; }
public void UpgradePlant() { if (currentBlueprint.upgradePlant != null) { // Pool plant Destroy(currentPlant.gameObject); // Manejarlo con eventos if (upgradeSound != null) { SoundManager.Instance.PlaySfx(soundSource, upgradeSound); } currentPlant = Instantiate(currentBlueprint.upgradePlant, transform.position, transform.rotation); isUpgraded = true; VisualEffects.CreateVisualEffect(upgradeVfx, transform); } }
public void PlantPlant(PlantBlueprint blueprint) { if (blueprint.plant != null) { // LevelManager.Instance.TakeMoney(blueprint.price); // LevelManager.Instance.UpdateMoneyDisplay(); if (buySound != null) { SoundManager.Instance.PlaySfx(soundSource, buySound); } currentPlant = Instantiate(blueprint.plant, transform.position, transform.rotation); currentBlueprint = blueprint; //PlantStore.Instance.DeselectCurrentActiveEmptyPlantpoint(); VisualEffects.CreateVisualEffect(buyVfx, transform); } return; }
public IEnumerator Kill() { PoolableObject poolableCharacter = GetComponent <PoolableObject>(); if (poolableCharacter != null) { yield return(CharacterDeath()); PoolsManager.ReturnObjectToPools(poolableCharacter); } else if (poolableCharacter == null) { yield return(CharacterDeath()); Destroy(gameObject); } VisualEffects.CreateVisualEffect(deathVfx, transform); yield break; }
// Update is called once per frame void Update() { if (SceneManager.GetActiveScene().buildIndex != 0) { if (Input.GetKeyDown("q")) { ++curentKeyIndex; setTop(); setVisualEffect(); } if (Input.GetKeyDown("1")) { curentKeyIndex = 0; setTop(); setVisualEffect(); } if (Input.GetKeyDown("2")) { curentKeyIndex = 1; setTop(); setVisualEffect(); } if (Input.GetKeyDown("3")) { curentKeyIndex = 2; setTop(); setVisualEffect(); } } if (Input.GetKeyDown("z")) { int veValue = (((int)ve + 1) % numVe); ve = (VisualEffects)veValue; print("z + " + ve + " : " + veValue); setVisualEffect(); } }
private void CrossFadeElements() { //container of items to remove from crossfade list once the item completes the transition var itemsToRemove = new List <GameObject>(); //go through the crossfade list foreach (var element in ElementsToCrossfade) { //try to get an image from the gameObject element var image = element.GetComponent <Image>(); //try to get a text from the gameObject element var text = element.GetComponent <Text>(); //test if the element is image if (image) { VisualEffects.ImageFadeIn(image, 1.0f, 0.8f); if (Math.Abs(image.color.a - 1.0f) < 0.0001) { itemsToRemove.Add(element); } }//test if the element is text else if (text) { VisualEffects.TextFadeIn(text, 1.0f, 0.8f); if (Math.Abs(text.color.a - 1.0f) < 0.0001) { itemsToRemove.Add(element); } } } //cleanup the elements which completed transition foreach (var item in itemsToRemove) { ElementsToCrossfade.Remove(item); Debug.Log("object removed from fade list"); } }
public void TakeDamage(float _damage) { // We are laready dead. if (currentHealth == 0) { return; } StartCoroutine(ToggleHealthBar()); currentHealth -= _damage; VisualEffects.CreateVisualEffect(damageVfx, transform); PlayHitSfx(); currentHealth = Mathf.Max(0, currentHealth); healthBar.fillAmount = currentHealth / maxHealth; if (currentHealth == 0) { StartCoroutine(Kill()); } return; }
public void setVisualEffect(int index) { ve = (VisualEffects)index; }