private void CreateTestGroups(VisualDebugContext context) { context.GetGroup(VisualDebugMatcher.Vector3); context.GetGroup(VisualDebugMatcher.GameObject); context.GetGroup(Matcher <VisualDebugEntity> .AllOf(VisualDebugMatcher.GameObject, VisualDebugMatcher.Vector3)); context.GetGroup(Matcher <VisualDebugEntity> .AllOf(VisualDebugMatcher.GameObject, VisualDebugMatcher.Vector3)); }
public ColorPositionEntityIndex(VisualDebugContext context) : base( nameof(ColorPositionEntityIndex), context.GetGroup(VisualDebugMatcher.AllOf( VisualDebugMatcher.Position, VisualDebugMatcher.Color)), (e, c) => e.Position.value) { }