void Start() { charController = GetComponent <CharController>(); alive = GetComponent <Alive>(); visualController = GetComponent <VisualController> (); visualController.FaceRight(); }
private void Awake() { particleSystem = GetComponent <ParticleSystem>(); particleSystem.Stop(); vc = GetComponent <VisualController>(); vc.OnPressed += _ => OnClicked(); }
public override void SimulateUpdateAlways() { InitRender(); if (burnStarted || burnFinished) { return; } var secondsFromError = Time.time - lastError; const double errMaxTime = 1; const double errDecreaseTime = 4; double factor; if (secondsFromError > errMaxTime + errDecreaseTime) { factor = 0; } else if (secondsFromError < errMaxTime) { factor = 1; } else { factor = (errDecreaseTime - (secondsFromError - errMaxTime)) / errDecreaseTime; } VisualController.SetGlowLevel(new Color(2.0f, 1.5f, 0) * (float)factor, 1.0f); }
void Awake() { visual = GetComponent <VisualController>(); dead = true; informations = new List <RecordInformation>(); rb = GetComponent <Rigidbody2D>(); _manager = FindObjectOfType <GameManager>(); gun.owner = this; }
void AssertVisualColor(VisualController visualController, int expectedColor, string message, params Point[] points) { int[] visualPixels; using (visualController.VisualImage.LockPixels(out visualPixels)) { foreach (var point in points) { Assert.AreEqual(expectedColor, visualPixels[point.Y * visualController.VisualImage.Size.Width + point.X], message + string.Format(" ({0}, {1})", point.X, point.Y)); } } }
void Start() { myTr = transform; bCollider = GetComponent <BoxCollider2D>(); visualController = GetComponent <VisualController>(); walker = GetComponent <Walker>(); fighter = GetComponent <Fighter>(); alive = GetComponent <Alive>(); CommandIssued = false; }
/// <summary> /// Makes it a singleton. /// </summary> void Awake() { if (_instance == null) { _instance = this; } else { Debug.Log("There are 2 VisualControllers"); } }
void AssertGetTouchPointerStyle(VisualController visualController, VisualController.TouchPointerStyle expectedPointerStyle, bool checkNearby, params Point[] points) { foreach (var point in points) { Assert.AreEqual(expectedPointerStyle, visualController.GetTouchPointerStyle(point), "Should match pointer style at the point."); if (checkNearby) { Assert.AreEqual(expectedPointerStyle, visualController.GetTouchPointerStyle(new Point(point.X - 2, point.Y - 2)), "Should match pointer style on small distance from point."); Assert.AreEqual(expectedPointerStyle, visualController.GetTouchPointerStyle(new Point(point.X + 2, point.Y + 2)), "Should match pointer style on small distance from point."); Assert.AreNotEqual(expectedPointerStyle, visualController.GetTouchPointerStyle(new Point(point.X - 8, point.Y - 8)), "Should not match pointer style on big distance from point."); Assert.AreNotEqual(expectedPointerStyle, visualController.GetTouchPointerStyle(new Point(point.X + 8, point.Y + 8)), "Should not match pointer style on big distance from point."); } } }
void Start() { inst = this; if (!showCursor) { Cursor.visible = false; } playerMid = Player.transform.position; tracksColorPalette = new Color[5]; // Unschön for (int i = 0; i < tracksColorPalette.Length; i++) { tracksColorPalette[i] = MeshRef.inst.layerButtons[i].colors.normalColor; } // Events GameEvents.inst.onPlayFieldByRecord += OnPlayField_byRecord; GameEvents.inst.onStopFieldByRecord += OnStopField_byRecord; }
public void Awake() { inst = this; }
public override void CopyItemClick(object sender, RoutedEventArgs args) { VisualController.SetCopiedKitEntry(this); InvokeCopyAction(); }
private void Awake() { instance = this; }
void Awake() { if (inst == null) inst = this; }
public virtual void UpdateEmissionCycle() { VisualController.OnIgnite(null, null, false); }
void Awake() { body = GetComponent <Rigidbody2D>(); Visual = GetComponent <VisualController>(); LookDirection = Vector2.up; }
void Start() { myTr = transform; bCollider = GetComponent<BoxCollider2D>(); visualController = GetComponent<VisualController>(); walker = GetComponent<Walker>(); fighter = GetComponent<Fighter>(); alive = GetComponent<Alive>(); CommandIssued = false; }