void Awake() { vcm = GetComponent <VisualChunkManager>(); Random.InitState(seed); offset = Random.Range(1000, 999999); }
// Start is called before the first frame update void Start() { chunks = new Dictionary <Vector3Int, Chunk>(); chunkList = new List <Chunk>(); chunkThreader = GetComponent <ChunkThreader>(); visualChunkManager = GetComponent <VisualChunkManager>(); tg = GetComponent <TerrainGenerator>(); }