public void IsFreeTileFound_NothingInResult_ReturnsFalse() { //Arrange var result = new VisionResultTestTools(0, 0, 0).GetAsIVisionResult(); //Act //Assert Assert.IsTrue(!result.IsEnemyFound); }
public void IsFreeTileFound_OneTileInResult_ReturnsTrue() { //Arrange var result = new VisionResultTestTools(1, 0, 0).GetAsIVisionResult(); //Act //Assert Assert.IsTrue(result.IsFreeTileFound); }
public void IsAllyFound_OneAllyInResult_ReturnsTrue() { //Arrange var result = new VisionResultTestTools(0, 1, 0).GetAsIVisionResult(); //Act //Assert Assert.IsTrue(result.IsAllyFound); }