// TODO Has light tube protected override void Start() { base.Start(); _spriteRenderer = GetComponent <SpriteRenderer>(); _lightSourceInfo = new LightSourceInfo(PositionProvider, Color.white, _lightRange, 1, 0.05f); VisionController.SetLightContinuous(_lightSourceInfo); }
protected override void Start() { base.Start(); _renderer = GetComponent <SpriteRenderer>(); _prevState = _isOn; //_lightSourceInfo = new LightSourceInfo(PositionProvider, Color.white, _range, ); _lightSourceId = VisionController.SetLightContinuous(this); OnLightingStateChange(_isOn); }