예제 #1
0
 public void _findVisibleObjects(Camera cam, RenderQueue queue, VisibleObjectsBoundsInfo visibleBounds)
 {
     OgrePINVOKE.SceneNode__findVisibleObjects__SWIG_3(swigCPtr, Camera.getCPtr(cam), RenderQueue.getCPtr(queue), VisibleObjectsBoundsInfo.getCPtr(visibleBounds));
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }
예제 #2
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 public void processVisibleObject(MovableObject mo, Camera cam, bool onlyShadowCasters, VisibleObjectsBoundsInfo visibleBounds)
 {
     OgrePINVOKE.RenderQueue_processVisibleObject(swigCPtr, MovableObject.getCPtr(mo), Camera.getCPtr(cam), onlyShadowCasters, VisibleObjectsBoundsInfo.getCPtr(visibleBounds));
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }
예제 #3
0
 public void _findVisibleObjects(Camera cam, RenderQueue queue, VisibleObjectsBoundsInfo visibleBounds, bool includeChildren, bool displayNodes)
 {
     OgrePINVOKE.SceneNode__findVisibleObjects__SWIG_1(swigCPtr, Camera.getCPtr(cam), RenderQueue.getCPtr(queue), VisibleObjectsBoundsInfo.getCPtr(visibleBounds), includeChildren, displayNodes);
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }