private void VisibilityChangedHandler(object sender, VisibilityChangedEventArgs e) { var widget = (IWidget)sender; if (e.Visible == false) { widgets.Remove(widget); notVisibleWidgets.AddLast(widget); } else { notVisibleWidgets.Remove(widget); widgets.AddLast(widget); } }
void dockManager_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { if(e.Visibility == DockVisibility.Visible && panels.ContainsKey(e.Panel.ID)) { Control module = GetPeekModuleControl(e.Panel); ViewModelHelper.EnsureModuleViewModel(module, viewModel); module.Dock = DockStyle.Fill; e.Panel.ControlContainer.Controls.Add(module); } }
private void DockManager_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { string id = (e.Panel != null) ? e.Panel.Name : "null"; LogDockManagerEvent("DockManager_VisibilityChanged " + id); }
private static void VisibilityChanged(CoreWindow sender, VisibilityChangedEventArgs args) { VisibilityChanged(args.Visible); }
private void CurrentWindowOnVisibilityChanged(CoreWindow window, VisibilityChangedEventArgs args) { visible = args.Visible; }
private async void Window_VisibilityChanged(object sender, VisibilityChangedEventArgs args) { await SetUpBasedOnStateAsync(); }
private static void OneSignal_VisibilityChanged_Window_Current(object sender, VisibilityChangedEventArgs args) { foreground = args.Visible; if (foreground) { lastPingTime = DateTime.Now.Ticks; } else { var time_elapsed = (long)((((DateTime.Now.Ticks) - lastPingTime) / 10000000) + 0.5); lastPingTime = DateTime.Now.Ticks; if (time_elapsed < 0 || time_elapsed > 604800) { return; } var unSentActiveTime = GetSavedActiveTime(); var totalTimeActive = unSentActiveTime + time_elapsed; if (totalTimeActive < 30) { settings.Values["OneSignalActiveTime"] = totalTimeActive; return; } SendPing(totalTimeActive); settings.Values["OneSignalActiveTime"] = (long)0; } if (externalInit != null && foreground) { checkForNotificationOpened(externalInit.GetAppArguments()); } }
private void VisibilityChanged(object sender, VisibilityChangedEventArgs e) { canvas.Paused = !e.Visible; }
private void Current_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { _visibility = e.Visible; }
private void Window_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { _isMinimized = !e.Visible; }
private static void OnVisibilityChanged(object sender, VisibilityChangedEventArgs e) { System.Diagnostics.Debug.WriteLine("VISIBILITY: " + e.Visible); }
protected virtual void OnVisibilityChanged(VisibilityChangedEventArgs e) { }
private void Window_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { OnVisibilityChanged(e); }
// ================================================== // Window event handlers // ================================================== private void VisibilityChanged(CoreWindow sender, VisibilityChangedEventArgs args) { Debug.LogMessage("App.VisibilityChanged"); }
/// <summary>Called when the page visibility has changed (e.g. the app has been suspended and it is no longer visible to the user). </summary> /// <param name="args">The event arguments. </param> protected internal virtual void OnVisibilityChanged(VisibilityChangedEventArgs args) { // Must be empty }
private void OnWindowVisibilityChanged(Object sender, VisibilityChangedEventArgs args) { Timer.Change(args.Visible ? 0 : Timeout.Infinite, (Int32)Delay.TotalMilliseconds); }
private void dockPanel1_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { barCheckItemFilter.Checked = e.Visibility != DockVisibility.Hidden; }
private void Current_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { IsWindowVisible = e.Visible; UpdateTitleBar(); }
/// <summary> /// Sets the SDK preferences based on the application visibility. /// Hook this event handler to Window.Current.VisibilityChanged. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void OnApplicationVisibilityChanged(object sender, VisibilityChangedEventArgs e) { Debug.WriteLine("SDKManager.OnApplicationVisibilityChanged(): " + (e.Visible ? "To visible" : "To not visible")); SdkData.AppIsVisible = e.Visible; }
private void window_VisibilityChanged(CoreWindow sender, VisibilityChangedEventArgs args) { }
protected override void OnVisibilityChanged(VisibilityChangedEventArgs e) { base.OnVisibilityChanged(e); }
private void CoreWindow_VisibilityChanged(CoreWindow sender, VisibilityChangedEventArgs args) { this.isVisible = args.Visible; }
/// <summary> /// Pauses or resumes the game clock when the window visibility changes. /// </summary> /// <param name="sender">The source of the property change.</param> /// <param name="e">Details about the property change.</param> private void OnWindowVisibilityChanged(object sender, VisibilityChangedEventArgs e) { UpdateClock(); }
private void OnVisibilityChanged(CoreWindow sender, VisibilityChangedEventArgs args) { windowVisible = args.Visible; }
private void Window_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { IsVisible = e.Visible; HandleActivated(e.Visible); }
private static void VisibilityChanged(object sender, VisibilityChangedEventArgs e) { VisibilityChanged(e.Visible); }
private void UCAcrylicBrush_VisibilityChanged(CoreWindow sender, VisibilityChangedEventArgs args) { ConnectAcrylicBrush(!args.Visible); }
/// <summary> /// Visibility of dock panel changed /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void ViewDockPanel_VisibilityChanged(object sender, VisibilityChangedEventArgs e) { return; }
private void VisibilityChanged(object sender, VisibilityChangedEventArgs e) { _timer.Start(); }