private void OnPlayEnter() { #if UNITY_EDITOR Debug.Log("Level: " + VirusGameDataAdapter.GetLevel()); #endif _uiMrg.MainPanel.Active(); _virusPlayer.Invincible = false; _virusPlayer.SetPlayerState(true, true); virusMrg.GameStart(); }
private void OnPlayEnter() { Debug.Log("Level:" + VirusGameDataAdapter.GetLevel()); _uiMrg.TitlePanel.UnActive(); _uiMrg.UpgradePanel.UnActive(); _uiMrg.MainPanel.Active(); _virusPlayer.Invincible = false; _virusPlayer.SetPlayerState(true, true); virusMrg.GameStart(); }
private void OnShowTitleEnter() { Sequence sq = DOTween.Sequence(); if (!_firstIn) { _uiMrg.FadeIn(); } VirusPlayer.SetPlayerState(false, false); _virusPlayer.transform.position = new Vector3(0, -15f, 0); sq.Append(VirusPlayer.transform.DOLocalMoveY(-5f, 0.3f)); sq.AppendInterval(0.4f); sq.AppendCallback(() => { _fsm.ChangeState(VirusGameState.Upgrade); }); _firstIn = false; _isGetAward = false; }