/// <summary> /// Adds VirtualObjectType to the registry /// </summary> /// <param name="a_Object"> /// Object to add <see cref="VirtualObjectType"/> /// </param> /// <remarks> /// If object by that name already exists exception is thrown /// </remarks> public static void Add (VirtualObjectType a_Object) { if (a_Object == null) return; if (ObjectByName(a_Object.Name) != null) throw new ExceptionDuplicateVirtualObjectRegistered (a_Object.Name); objects.Add (a_Object); }
/// <summary> /// Creates and adds new VirtualObjectType to registry /// </summary> /// <param name="a_Name"> /// Name of new virtual object <see cref="System.String"/> /// </param> /// <remarks> /// When it is used this way it has to be resolved after to get the object for this type /// </remarks> public static void Add (string a_Name) { VirtualObjectType obj = new VirtualObjectType (a_Name); Add (obj); obj = null; }
/// <summary> /// Unlocks the object type /// </summary> /// <param name="a_Object"> /// Object type <see cref="VirtualObjectType"/> /// </param> public static void Unlock (VirtualObjectType a_Object) { if (a_Object == null) throw new ExceptionUnlockNullVirtualObject(); a_Object.Unlock(); }
/// <summary> /// Removes VirtualObjectType from registry /// </summary> /// <param name="a_Object"> /// Object type to remove <see cref="VirtualObjectType"/> /// </param> public static void Remove (VirtualObjectType a_Object) { if (a_Object == null) return; // if (ObjectByName(a_Object.Name) != null) // throw new Exception ("Duplicate object registered '" + a_Object.Name + "'"); objects.Remove (a_Object); }