public override void CreateAssets() { VirtualMap.CreateHealthStation(new Vector(10400, 6400)); VirtualMap.CreateRelayStation(new Vector(2500, 2000)); VirtualMap.CreateRelayStation(new Vector(6200, 11700)); VirtualMap.CreateRelayStation(new Vector(18300, 10900)); VirtualMap.CreateRelayStation(new Vector(18200, 4000)); }