public void ReadKey(VirtualKey key, CorePhysicalKeyStatus keyStatus) { _lastReadTime = DateTime.Now; if (key.ToString() == "186") { _isSemiColonEntered = true; } if (key == VirtualKey.Shift) { _isShift = true; } else { char?character = Helper.ToChar(key, _isShift); if (character.HasValue) { _msrData += character; } _isShift = false; } if (key.ToString() == "191" && _isSemiColonEntered) { _readMSRComplete = true; _isSemiColonEntered = false; } }
private void AssignButton(GamepadButtons button, VirtualKey key) { switch (button) { case GamepadButtons.Aux1: aux1_button.Content = key.ToString(); break; case GamepadButtons.Aux2: aux2_button.Content = key.ToString(); break; case GamepadButtons.Aux3: aux3_button.Content = key.ToString(); break; case GamepadButtons.Aux4: aux4_button.Content = key.ToString(); break; default: return; } this.assignedButtons[button] = key; SettingsManager.Instance.SaveButtonAssignment(this.assignedGamepadButton, key); }
public void Render() { ImGui.PushID(UUID.ToString()); if (!waitingForKey) { var str = $"Binding: "; if (key != VirtualKey.NO_KEY) { str += $"{key.ToString()}"; } else { str += "Unbound"; } if (ImGui.Button(str)) { waitingForKey = true; } ImGui.SameLine(); if (ImGui.Button("Clear Binding")) { key = VirtualKey.NO_KEY; } } else { WaitForKey(); var buf = "Waiting for Key"; ImGui.Text(buf); } ImGui.PopID(); }
public GadgetHotkey(string setSettingsName, string labelText, FlowLayoutPanel flowLayoutPanel, Action setAction) { settingsName = setSettingsName; FlowLayoutPanel container = new FlowLayoutPanel() { AutoSize = true }; hotkeyTextBox = new TextBox() { Width = 80, Margin = new Padding(0, 0, 20, 5) }; Label hotkeyLabel = new Label() { Text = labelText }; hotkeyAction = setAction; Key = (VirtualKey)(int)Properties.Settings.Default[settingsName]; if (Key == VirtualKey.Escape) { hotkeyTextBox.Text = "Unbound"; } else { hotkeyTextBox.Text = Key.ToString(); } hotkeyTextBox.Enter += new EventHandler(enter); hotkeyTextBox.Leave += new EventHandler(leave); hotkeyTextBox.KeyUp += new KeyEventHandler(keyUp); container.Controls.Add(hotkeyTextBox); container.Controls.Add(hotkeyLabel); flowLayoutPanel.Controls.Add(container); }
void ConcatVirtualKey(VirtualKey key, ref string keyboardAcceleratorString) { string keyName; // UNO TODO //(DXamlCore.GetCurrent().GetLocalizedResourceString(GetResourceStringIdFromVirtualKey(key), keyName.ReleaseAndGetAddressOf())); keyName = key.ToString(); if (string.IsNullOrEmpty(keyboardAcceleratorString)) { // If this is the first key string we've accounted for, then // we can just set the keyboard accelerator string equal to it. keyboardAcceleratorString = keyName; } else { // Otherwise, if we already had an existing keyboard accelerator string, // then we'll use the formatting string to join strings together // to combine it with the new key string. string joiningFormatString; // UNO TODO // (DXamlCore.GetCurrent().GetLocalizedResourceString(KEYBOARD_ACCELERATOR_TEXT_JOIN, joiningFormatString.ReleaseAndGetAddressOf())); joiningFormatString = "{0} + {1}"; keyboardAcceleratorString = string.Format(CultureInfo.InvariantCulture, joiningFormatString, keyboardAcceleratorString, keyName); } }
public object Convert(object value, Type targetType, object parameter, string language) { VirtualKey src = (VirtualKey)value; string key = src.ToString(); return(key); }
public static string ToStringRepresentation(this VirtualKey key) { var stringRepresentation = string.Empty; stringRepresentation = Enum.GetName(typeof(VirtualKey), key); if (string.IsNullOrWhiteSpace(stringRepresentation)) { _virtualKeyStringMap.TryGetValue(key.ToString(), out stringRepresentation); } return(stringRepresentation); }
public static KeyEventArgs VirtualKeyToKeyEvent(VirtualKey key, bool handled, bool isDown) { var currentKey = VirtualKeyToModifier(key); if (currentKey != KeyModifiers.None) { _keyModifiers = isDown ? SetKeyModifiers(currentKey) : ClearKeyModifiers(currentKey); } return(new KeyEventArgs { Key = key.ToString(), Handled = handled, Modifiers = _keyModifiers }); }
Brush SpecialKeyDetector(VirtualKey myKey) { SolidColorBrush brush; if (myKey.ToString().Length == 1) { brush = new SolidColorBrush(Colors.LimeGreen); } else { brush = new SolidColorBrush(Colors.Red); } return(brush); }
private string VirtualKeyToLetterOnNorwegianKeyboard(VirtualKey key) { switch (key.ToString()) { case "222": return("Æ"); case "186": return("Ø"); case "192": return("Ø"); case "219": return("Å"); case "221": return("Å"); default: return(key.ToString()); } }
private void keyUp(object sender, KeyEventArgs e) { Key = (VirtualKey)e.KeyValue; if (Key == VirtualKey.Escape) { hotkeyTextBox.Text = "Unbound"; } else { hotkeyTextBox.Text = Key.ToString(); } e.Handled = true; hotkeyTabPage.Focus(); }
private void keyUp(object sender, KeyEventArgs e) { var selectedTextBox = sender as TextBox; Key = (VirtualKey)e.KeyValue; if (Key == VirtualKey.Escape) { hotkeyTextBox.Text = "Unbound"; } else { hotkeyTextBox.Text = Key.ToString(); } e.Handled = true; selectedTextBox.Parent.Focus(); }
public GadgetHotkey(string setSettingsName, TextBox setTextBox, TabPage setTabPage, Action setAction) { settingsName = setSettingsName; hotkeyTextBox = setTextBox; hotkeyTabPage = setTabPage; hotkeyAction = setAction; Key = (VirtualKey)(int)Properties.Settings.Default[settingsName]; if (Key == VirtualKey.Escape) { hotkeyTextBox.Text = "Unbound"; } else { hotkeyTextBox.Text = Key.ToString(); } hotkeyTextBox.Enter += new EventHandler(enter); hotkeyTextBox.Leave += new EventHandler(leave); hotkeyTextBox.KeyUp += new KeyEventHandler(keyUp); }
private unsafe static IntPtr LLKeyboardCallback(int nCode, KeyboardButtonsState wParam, KeyBoardLowlevelHookStruct *lParam) { if (nCode > -1) { KeyBoardLowlevelHookStruct hookStruct = *lParam; VirtualKey key = hookStruct.VkCode; if (key == VirtualKey.LShift) { LShiftPress = (wParam == KeyboardButtonsState.WM_KEYDOWN); } if (key == VirtualKey.RShift) { RShiftPress = (wParam == KeyboardButtonsState.WM_KEYDOWN); } if (key == VirtualKey.CapsLock) { CapsPressed = (wParam == KeyboardButtonsState.WM_KEYDOWN); } string v = (LShiftPress || RShiftPress || CapsPressed) ? key.ToString() : key.ToString().ToLower(); KeyboardEvent.Invoke(v, wParam, hookStruct); } return(User32.CallNextHookEx(KBHook, nCode, (IntPtr)wParam, (IntPtr)lParam)); }
private decimal GetDigitFromKey(VirtualKey key) { switch (key) { case VirtualKey.Number0: case VirtualKey.NumberPad0: return(0M); case VirtualKey.Number1: case VirtualKey.NumberPad1: return(1M); case VirtualKey.Number2: case VirtualKey.NumberPad2: return(2M); case VirtualKey.Number3: case VirtualKey.NumberPad3: return(3M); case VirtualKey.Number4: case VirtualKey.NumberPad4: return(4M); case VirtualKey.Number5: case VirtualKey.NumberPad5: return(5M); case VirtualKey.Number6: case VirtualKey.NumberPad6: return(6M); case VirtualKey.Number7: case VirtualKey.NumberPad7: return(7M); case VirtualKey.Number8: case VirtualKey.NumberPad8: return(8M); case VirtualKey.Number9: case VirtualKey.NumberPad9: return(9M); default: throw new ArgumentOutOfRangeException("Invalid key: " + key.ToString()); } }
/// <summary> /// Called when [key down]. /// </summary> /// <param name="key">The key.</param> /// <param name="reset">if set to <c>true</c> [reset].</param> private void OnKeyDown(VirtualKey key, bool reset) { if (!this.assigning) { return; } lock (this.clickLock) { if (this.assigning) { this.assignedButtons[this.assignedGamepadButton] = key; this.assignedButton.Content = key.ToString(); // Workaround that certain characters get captured twice this.deferringClear = !reset; if (reset) { this.EnableButtons(); this.ClearAssignmentVariables(); } } } }
// Filters text according to numeric type private string FilterText(string text, VirtualKey key, KeyRoutedEventArgs e) { // Apart from Number, Decimal point and negative neglect everything switch (NumericKeyType) { case NumericKeyType.Number: if (_isShiftPressed || !key.ToString().StartsWith(_number)) { e.Handled = true; return(text); } break; case NumericKeyType.Amount: if (_isShiftPressed || (!key.ToString().StartsWith(_number) && (key.ToString() != _decimal && key != VirtualKey.Decimal) && (key.ToString() != _negativeSign && key != VirtualKey.Subtract))) { e.Handled = true; return(text); } break; case NumericKeyType.Card: if (_isShiftPressed && key.ToString() == _questionMark) { break; } if (_isShiftPressed || (!key.ToString().StartsWith(_number) && (key.ToString() != _decimal && key != VirtualKey.Decimal) && (key.ToString() != _negativeSign && key != VirtualKey.Subtract) && key.ToString() != _semiColon && key.ToString() != _equalSign)) { e.Handled = true; return(text); } break; case NumericKeyType.StockCodeNumber: if (_isShiftPressed && key.ToString() == _questionMark) { break; } if (key.ToString() == _semiColon) { e.Handled = true; return(text); } break; default: break; } // If negative is pressed in between then also ignore it if (NumericKeyType != NumericKeyType.StockCodeNumber) { if (SelectionStart != 0 && key.ToString() == _negativeSign) { e.Handled = true; return(text); } } // Discard any second decimal point if (text.Count(x => x == '.') > 0 && key.ToString() == _decimal) { e.Handled = true; return(text); } return(text); }
public static Key VirtualKeyToKey(VirtualKey virtualKey) { return((Key)System.Enum.Parse(typeof(Key), virtualKey.ToString())); }
public void SaveButtonAssignment(GamepadButtons button, VirtualKey assignment) { settings.Values[button.ToString()] = assignment.ToString(); }
private string GetKeyValue(VirtualKey key) { if (key >= VirtualKey.Number0 & key <= VirtualKey.Number9) { return key.ToString().Replace("Number", ""); } return key.ToString(); }
private void ChangeText(VirtualKey key) { if (this._keyText == null) { return; } string text, side; Symbol?symbol = null; switch (key) { case VirtualKey.LeftShift: text = "Shift"; side = "Left"; break; case VirtualKey.RightShift: text = "Shift"; side = "Right"; break; case VirtualKey.LeftMenu: text = "Alt"; side = "Left"; break; case VirtualKey.RightMenu: text = "Alt"; side = "Right"; break; case VirtualKey.LeftControl: text = "Ctrl"; side = "Left"; break; case VirtualKey.RightControl: text = "Ctrl"; side = "Right"; break; case VirtualKey.LeftWindows: text = "Win"; side = "Left"; break; case VirtualKey.RightWindows: text = "Win"; side = "Right"; break; case VirtualKey.Up: text = ""; side = ""; symbol = Symbol.Up; break; case VirtualKey.Left: text = ""; side = ""; symbol = Symbol.Back; break; case VirtualKey.Right: text = ""; side = ""; symbol = Symbol.Forward; break; default: text = key.ToString(); side = ""; break; } if (this._keyText != null) { this._keyText.Text = text; this._keyText.Visibility = string.IsNullOrEmpty(text) ? Visibility.Collapsed : Visibility.Visible; } if (this._rightOrLeftText != null) { this._rightOrLeftText.Text = side; this._rightOrLeftText.Visibility = string.IsNullOrEmpty(side) ? Visibility.Collapsed : Visibility.Visible; } if (this._symbol != null) { if (symbol.HasValue) { this._symbol.Symbol = symbol.Value; this._symbol.Visibility = Visibility.Visible; } else { this._symbol.Visibility = Visibility.Collapsed; } } }
/// <summary> /// Convert to string. /// </summary> /// <returns>Returns string representation of this key, if not possible empty string is returned.</returns> public override string ToString() { return($"{Enum.GetName(VirtualKey) ?? VirtualKey.ToString()} - {IsSystemKey}"); }