private void AddChild(IActorRef childRef) { DebugMessage(msg: "Try to add child: " + childRef.Path.Name); VirtualChildren.Add(item: childRef); OnChildAdd(childRef: childRef); }
/// <summary> /// After a child has been ordered from Guardian a ChildRef will be returned by the responsible child /// it has been allready added to this.VirtualChilds at this Point /// </summary> /// <param name="childRef"></param> protected override void OnChildAdd(IActorRef childRef) { VirtualChildren.Add(item: childRef); Send(instruction: Contract.Instruction.StartOrder.Create(message: _orderQueue.Dequeue() , target: childRef , logThis: true)); }
/// <summary> /// Construct empty virtual canvas. /// </summary> public VirtualCanvas(Canvas originalCanvas) { _index = new QuadTree <IVirtualChild>(); _children = new ObservableCollection <IVirtualChild>(); _children.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(OnChildrenCollectionChanged); _scale = new ScaleTransform(); TransformGroup tg = new TransformGroup(); tg.Children.Add(_scale); LayoutTransform = _scale; //_translate.Changed += new EventHandler(OnTranslateChanged); _scale.Changed += new EventHandler(OnScaleChanged); //Background = new SolidColorBrush(Color.FromRgb(0xd0, 0xd0, 0xd0)); Background = originalCanvas.Background; _originalCanvas = originalCanvas; VirtualChildren.Clear(); while (originalCanvas.Children.Count > 0) { Resources = originalCanvas.Resources; System.Windows.UIElement el = originalCanvas.Children[0]; originalCanvas.Children.RemoveAt(0); AddVirtualChild(new VirtualElement(el as System.Windows.FrameworkElement)); } }
protected override void Finish() { var fArticle = ((IDefaultProperties)Behaviour)._fArticle; if (fArticle.IsProvided && VirtualChildren.Count() == 0) { base.Finish(); } }