public void InitVip() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("ShopPanelScript_hotfix", "InitVip")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.ShopPanelScript_hotfix", "InitVip", null, null); return; } int vipLevel = VipUtil.GetVipLevel(UserData.rechargeVip); int currentVipToTal = VipUtil.GetCurrentVipTotal(vipLevel); CommonUtil.setImageSpriteByAssetBundle(VipImage, "vip.unity3d", "shop_vip_" + vipLevel); var vipText = string.Format("累计充值" + "<color=#FF0000FF>{0}</color>" + ",即可升级到" + "<color=#FF0000FF>{1}</color>", currentVipToTal + "元", "贵族" + (vipLevel + 1)); if (vipLevel >= 10) { vipText = string.Format("<color=#FF0000FF>{0}</color>", "贵族等级已满"); } VipExplain.text = vipText; SlideText.text = UserData.rechargeVip + "/" + currentVipToTal; SliderVip.value = UserData.rechargeVip / (float)currentVipToTal; }
private void InitMyRank() { var Text_Ranking = MyRank.transform.Find("Text_Ranking"); Text RankText = Text_Ranking.GetComponent <Text>(); var Image_Head = MyRank.transform.Find("Image_Head"); var Name = MyRank.transform.Find("Name"); var Count = MyRank.transform.Find("Count"); var Ranking = MyRank.transform.Find("Ranking"); var Image_icon = MyRank.transform.Find("Image_icon"); var Image_vip = MyRank.transform.Find("Image_vip").GetComponent <Image>(); CommonUtil.setImageSpriteByAssetBundle(Image_vip, "vip.unity3d", "user_vip_" + VipUtil.GetVipLevel(UserData.rechargeVip)); Image rankImage = Ranking.GetComponent <Image>(); Count.GetComponent <Text>().text = "" + UserData.medal; string s = "Sprites/Head/head_" + UserData.head; LogUtil.Log("head" + s); Image_Head.GetComponent <Image>().sprite = AssetBundlesManager.getInstance().getAssetBundlesDataByName("head.unity3d").LoadAsset <Sprite>(UserData.head); Name.GetComponent <Text>().text = UserData.name; if (VipUtil.GetVipLevel(UserData.rechargeVip) > 0) { Name.GetComponent <Text>().color = new Color(253 / (float)255, 239 / (float)255, 82 / (float)255, 1); } CommonUtil.setImageSpriteByAssetBundle(MyRank.GetComponent <Image>(), "main.unity3d", "di7"); Image_icon.GetComponent <Image>().sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/icon_huizhang"); if (string.IsNullOrEmpty(mymedalRank)) { Text_Ranking.gameObject.SetActive(true); Ranking.gameObject.SetActive(false); RankText.text = "无"; } else { int i = int.Parse(mymedalRank) - 1; if (i < 3) { Text_Ranking.gameObject.SetActive(false); Ranking.gameObject.SetActive(true); if (i == 1) { CommonUtil.setImageSpriteByAssetBundle(rankImage, "main.unity3d", "award_2"); } else if (i == 2) { CommonUtil.setImageSpriteByAssetBundle(rankImage, "main.unity3d", "award_3"); } } else { Text_Ranking.gameObject.SetActive(true); Ranking.gameObject.SetActive(false); RankText.text = i + 1 + ""; } } }
private bool AddYuanbao(Goods goods, UserInfo userInfo, int num, float price, string orderid) { string[] strings = goods.props.Split(':'); int propId = Convert.ToInt32(strings[0]); int propNum = Convert.ToInt32(strings[1]); if (propId == 2) { userInfo.YuanBao += propNum * num; //之前的vip等级 int vipFirstLevel = VipUtil.GetVipLevel(userInfo.RechargeVip); userInfo.RechargeVip += goods.price * num; //充值之后的vip等级 int vipLevel = VipUtil.GetVipLevel(userInfo.RechargeVip); if (NHibernateHelper.userInfoManager.Update(userInfo)) { //记录玩家财富变化日志 int after = userInfo.YuanBao; int change = propNum * num; StatictisLogUtil.ChangeWealth(userInfo.Uid, userInfo.NickName, MyCommon.YUANBAO, "人民币购买元宝", after - change, change, after); var format = string.Format("花费了{0}元,购买了{1}元宝,订单号:{2}", price, propNum * num, orderid); LogUtil.Log(userInfo.Uid, MyCommon.OpType.BUYYUANBAO, format); var result = vipLevel - vipFirstLevel; //vip等级发生 if (result > 0) { for (int i = vipFirstLevel; i < vipLevel; i++) { var reward = $"1:{MySqlService.VipDatas[i].vipOnce.goldNum};{MySqlService.VipDatas[i].vipOnce.prop}"; //发送vip一次福利 SendEmailUtil.SendEmail(userInfo.Uid, $"贵族一次性福利", $"恭喜您升级到贵族{i + 1}", reward); var temp = string.Format($"恭喜你升级到Vip{i + 1},发送邮件奖励:{reward}"); LogUtil.Log(userInfo.Uid, MyCommon.OpType.VIP_ONCE_REWARD, temp); } var level1 = GetLevel(vipFirstLevel); var level2 = GetLevel(vipLevel); userInfo.freeCount += level2 - level1; MySqlService.log.Info($"{userInfo.Uid} vip等级变化:{result},加了转盘次数:{level2 - level1}"); NHibernateHelper.userInfoManager.Update(userInfo); } return(true); } } return(false); }
// Use this for initialization void Start() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("MyUIScript_hotfix", "Start")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.MyUIScript_hotfix", "Start", null, null); return; } int vipLevel = VipUtil.GetVipLevel(UserData.rechargeVip); CommonUtil.setImageSpriteByAssetBundle(m_imageZhuanVipLevel, "vip.unity3d", "user_vip_" + vipLevel); }
//每天更新转盘次数 private static void UpdateTurnTableCount() { string sql = "update user_info set huizhangCount = '3' ,freeCount = '0'"; using (var session = NHibernateHelper.OpenSession()) { using (var transaction = session.BeginTransaction()) { try { session.CreateSQLQuery(sql).ExecuteUpdate(); transaction.Commit(); } catch (Exception e) { transaction.Rollback(); } } } List <UserInfo> userInfos = NHibernateHelper.userInfoManager.GetAll().ToList(); //vip要特殊处理 foreach (var userinfo in userInfos) { int level = VipUtil.GetVipLevel(userinfo.RechargeVip); if (level < 3) { userinfo.freeCount = 0; } else if (level <= 5) { userinfo.freeCount = 1; NHibernateHelper.userInfoManager.Update(userinfo); } else if (level <= 8) { userinfo.freeCount = 2; NHibernateHelper.userInfoManager.Update(userinfo); } else if (level <= 10) { userinfo.freeCount = 3; NHibernateHelper.userInfoManager.Update(userinfo); } } }
public override void OnResponse(string data) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("GetUserInfoRequest_hotfix", "OnResponse")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.GetUserInfoRequest_hotfix", "OnResponse", null, data); return; } JsonData jsonData = JsonMapper.ToObject(data); var code = (int)jsonData["code"]; if (code == (int)Consts.Code.Code_OK) { try { UserData.name = (string)jsonData["name"]; UserData.phone = (string)jsonData["phone"]; UserData.myTuiGuangCode = (string)jsonData["myTuiGuangCode"]; //UserData.head = "Sprites/Head/head_" + jsonData["head"]; UserData.head = "head_" + jsonData["head"]; UserData.gold = (int)jsonData["gold"]; UserData.yuanbao = (int)jsonData["yuanbao"]; UserData.medal = (int)jsonData["medal"]; UserData.IsRealName = (bool)jsonData["isRealName"]; UserData.isSetSecondPsw = (bool)jsonData["isSetSecondPsw"]; //UserData.isOldPlayerBind = (bool)jsonData["isOldPlayerBind"]; UserData.rechargeVip = (int)jsonData["recharge_vip"]; UserData.vipLevel = VipUtil.GetVipLevel(UserData.rechargeVip); UserData.gameData = JsonMapper.ToObject <UserGameData>(jsonData["gameData"].ToString()); UserData.buffData = JsonMapper.ToObject <List <BuffData> >(jsonData["BuffData"].ToString()); UserData.userRecharge = JsonMapper.ToObject <List <UserRecharge> >(jsonData["userRecharge"].ToString()); UserData.myTurntableData = JsonMapper.ToObject <MyTurntableData>(jsonData["turntableData"].ToString()); OtherData.s_hasShouChong = (bool)jsonData["hasShouChong"]; } catch (Exception e) { LogUtil.Log("解析用户信息json失败:" + e); } result = data; flag = true; } else { LogUtil.Log("用户信息数据错误:" + code); } }
/// <summary> /// 每周发放vip奖励 /// </summary> private static void SendVipWeeklyReWard() { StreamReader sr = new StreamReader(AppDomain.CurrentDomain.BaseDirectory + "VipRewardData.json"); string str = sr.ReadToEnd(); sr.Close(); List <VipData> vipDatas = JsonConvert.DeserializeObject <List <VipData> >(str); List <UserInfo> userInfos = NHibernateHelper.userInfoManager.GetAll().ToList(); foreach (var userInfo in userInfos) { int vipLevel = VipUtil.GetVipLevel(userInfo.RechargeVip); if (vipLevel > 0) { VipData vipData = vipDatas[vipLevel - 1]; var reward = $"1:{vipData.vipWeekly.goldNum};107:{vipData.vipWeekly.diamondNum}"; var sql = $"INSERT INTO user_email (uid, title, content,reward,state)" + $" VALUES ('{userInfo.Uid}', 'vip每周奖励','vip每周奖励','{reward}','0')"; using (var session = NHibernateHelper.OpenSession()) { using (var transaction = session.BeginTransaction()) { try { session.CreateSQLQuery(sql).ExecuteUpdate(); transaction.Commit(); } catch (Exception e) { transaction.Rollback(); } } } } } }
//数据库操作成功 private void OperatorSuccess(UserInfo userInfo, UserGame userGame, UserInfo_Game userInfo_Game) { userInfo_Game.code = (int)Consts.Code.Code_OK; userInfo_Game.name = userInfo.NickName; var vipLevel = VipUtil.GetVipLevel(userInfo.RechargeVip); userInfo_Game.vipLevel = vipLevel; userInfo_Game.gold = userInfo.Gold; userInfo_Game.head = userInfo.Head; userInfo_Game.gameData = new UserInfo_Game.Gamedata(); userInfo_Game.gameData.allGameCount = userGame.AllGameCount; userInfo_Game.gameData.winCount = userGame.WinCount; userInfo_Game.gameData.runCount = userGame.RunCount; userInfo_Game.gameData.meiliZhi = userGame.MeiliZhi; //用户buff List <UserInfo_Game.UserBuff> userBuffJsonObjects = new List <UserInfo_Game.UserBuff>(); List <UserProp> userProps = NHibernateHelper.userPropManager.GetListByUid(userInfo.Uid); if (userProps != null) { for (int i = 0; i < userProps.Count; i++) { if (userProps[i].BuffNum > 0) { UserInfo_Game.UserBuff userBuffJsonObject = new UserInfo_Game.UserBuff() { prop_id = userProps[i].PropId, buff_num = userProps[i].BuffNum }; userBuffJsonObjects.Add(userBuffJsonObject); } } } userInfo_Game.BuffData = userBuffJsonObjects; }
private void MedalExchange(string uid, int goodsId, int num, JObject responseData) { try { MedalExchargeRewardData exchargeRewardData = null; foreach (var medalExchargeRewardData in MySqlService.medalExchargeRewardDatas) { if (medalExchargeRewardData.goods_id == goodsId) { exchargeRewardData = medalExchargeRewardData; break; } } if (exchargeRewardData == null) { OperatorFail(responseData, "goodsId:" + goodsId); return; } int cost = exchargeRewardData.price * num; UserInfo userInfo = MySqlManager <UserInfo> .Instance.GetByUid(uid); if (userInfo.Medel < cost) { OperatorFail(responseData, "徽章不足"); } else { //徽章限额 List <UserExchange> medalLimitMonth = MySqlManager <UserExchange> .Instance.GetMedalLimitMonth(uid); int total = 0; foreach (var exchange in medalLimitMonth) { total += exchange.medal_cost; } if (total >= 300) { OperatorFail(responseData, $"当月已达限额300,已花费{total}"); return; } UserInfo info = MySqlManager <UserInfo> .Instance.GetByUid(uid); int vipLevel = VipUtil.GetVipLevel(info.RechargeVip); if (vipLevel < exchargeRewardData.vipLevel) { OperatorFail(responseData, "贵族等级不足"); return; } string reward = $"110:{-cost}"; string curYearMonth = CommonUtil.getCurYearMonth(); string day = curYearMonth + "/" + DateTime.Now.Day; List <JDCard> tenJDCard = MySqlManager <JDCard> .Instance.GetByPorperty("price", "10", "state", "0"); List <JDCard> twentyJDCard = MySqlManager <JDCard> .Instance.GetByPorperty("price", "20", "state", "0"); //判断是否兑换京东卡 if (exchargeRewardData.goods_id == 4) { if (tenJDCard.Count == 0) { OperatorFail(responseData, "10元京东卡数量不足"); return; } } if (exchargeRewardData.goods_id == 5) { if (twentyJDCard.Count == 0) { OperatorFail(responseData, "20元京东卡数量不足"); return; } } if (MySqlManager <UserExchange> .Instance.Add(new UserExchange() { Uid = uid, goods_id = goodsId, num = num, day = day, medal_cost = cost, create_time = DateTime.Now })) { for (int i = 0; i < num; i++) { MySqlUtil.AddProp(uid, exchargeRewardData.reward_prop, "徽章兑换话费"); } if (MySqlUtil.AddProp(uid, reward, "徽章兑换话费")) { responseData.Add("reward", exchargeRewardData.reward_prop); OperatorSuccess(responseData, "兑换成功"); switch (exchargeRewardData.goods_id) { case 4: tenJDCard[0].state = 1 + ""; tenJDCard[0].Uid = uid; MySqlManager <JDCard> .Instance.Update(tenJDCard[0]); break; case 5: twentyJDCard[0].state = 1 + ""; twentyJDCard[0].Uid = uid; MySqlManager <JDCard> .Instance.Update(twentyJDCard[0]); break; } } else { OperatorFail(responseData, "该道具已兑换,当天只能兑换一次"); } } else { OperatorFail(responseData, "该道具已兑换,当天只能兑换一次"); } } } catch (Exception e) { OperatorFail(responseData, "goodsId:" + goodsId); MySqlService.log.Warn(e); } }
public void InitUI() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("UserInfoScript_hotfix", "InitUI")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.UserInfoScript_hotfix", "InitUI", null, null); return; } nickName.text = UserData.name; account.text = UserData.uid; gold.text = UserData.gold.ToString(); yuanBaoCount.text = UserData.yuanbao.ToString(); meiLiZhi.text = UserData.gameData.meiliZhi + ""; int vipLevel = VipUtil.GetVipLevel(UserData.rechargeVip); CommonUtil.setImageSpriteByAssetBundle(Vip, "vip.unity3d", "user_vip_" + vipLevel); if (UserData.IsRealName) { ButtonRealName.interactable = false; ButtonRealName.transform.localScale = Vector3.zero; AlReadyRN.transform.localScale = Vector3.one; } else { ButtonRealName.interactable = true; ButtonRealName.transform.localScale = Vector3.one; AlReadyRN.transform.localScale = Vector3.zero; } if (string.IsNullOrEmpty(UserData.phone)) { ButtonBindPhone.interactable = true; ButtonBindPhone.transform.localScale = Vector3.one; ButtonChangePhone.transform.localScale = Vector3.zero; } else { ButtonBindPhone.interactable = false; ButtonBindPhone.transform.localScale = Vector3.zero; ButtonChangePhone.transform.localScale = Vector3.one; } headIcon.GetComponent <HeadIconScript>().setIcon(UserData.head); if (UserData.gameData.allGameCount == 0) { shengLv.text = "0%"; allGame.text = "0"; taoPaoLv.text = "0%"; } else { //默认为保留两位 shengLv.text = String.Format("{0:F}", (UserData.gameData.winCount / (float)UserData.gameData.allGameCount) * 100) + "%"; allGame.text = UserData.gameData.allGameCount + ""; taoPaoLv.text = String.Format("{0:F}", (UserData.gameData.runCount / (float)UserData.gameData.allGameCount) * 100) + "%";; } headIcon.GetComponent <HeadIconScript>().setIcon(UserData.head); }
private void TotalSign(string uid, Sign30DataContent dataContent, JObject responseData) { List <UserMonthSign> userMonthSigns = GetSign30RecordHandler.GetSign30RecordSql(uid); int dataContentDay = dataContent.day; List <int> list = new List <int>(); for (int i = userMonthSigns.Count - 1; i >= 0; i--) { if (userMonthSigns[i].Type == 3) { userMonthSigns.RemoveAt(i); } } foreach (var userSign in userMonthSigns) { list.Add(int.Parse(userSign.SignDate)); } int lianXuSignDays = CommonUtil.GetLianXuSignDays(list); //全勤奖 if (dataContent.id == 35) { if (lianXuSignDays == DateTime.DaysInMonth(DateTime.Now.Year, DateTime.Now.Month)) { UserInfo userInfo = MySqlManager <UserInfo> .Instance.GetByUid(uid); List <Log_Game> gameCountByMonth = MySqlManager <UserGame> .Instance.GetGameCountByMonth(uid); int vipLevel = VipUtil.GetVipLevel(userInfo.RechargeVip); if (vipLevel < 1 || gameCountByMonth.Count < 30) { responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_CommonFail); responseData.Add("msg", $"每月游戏对局数满30局且贵族等级为V1方可领取"); return; } UserMonthSign userMonthSign = new UserMonthSign() { Uid = uid, SignYearMonth = GetSign30RecordHandler.GetYearMonth(), SignDate = DateTime.Now.Day + ":" + dataContent.id + "", Type = 3 }; MySqlService.log.Info($"```````````{JsonConvert.SerializeObject(userMonthSign)}"); if (MySqlManager <UserMonthSign> .Instance.Add(userMonthSign)) { responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_OK); responseData.Add("msg", $"{dataContent.reward_name}领取成功"); responseData.Add("reward_prop", dataContent.reward_prop); AddSignReward(uid, dataContent.reward_prop); } else { responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_CommonFail); responseData.Add("msg", $"{dataContent.reward_name}的奖励已领取,不可重复领取"); } return; } } //连续签到大于需要的天数 // if (lianXuSignDays >= dataContent.day) // { // UserMonthSign userMonthSign = new UserMonthSign() // { // Uid = uid, // SignYearMonth = GetSign30RecordHandler.GetYearMonth(), // SignDate = DateTime.Now.Day +":"+ dataContent.id + "", // Type = 3 // }; // // MySqlService.log.Info($"```````````{JsonConvert.SerializeObject(userMonthSign)}"); // // if (MySqlManager<UserMonthSign>.Instance.Add(userMonthSign)) // { // responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_OK); // responseData.Add("msg", $"{dataContent.reward_name}领取成功"); // responseData.Add("reward_prop", dataContent.reward_prop); // AddSignReward(uid, dataContent.reward_prop); // } // else // { // responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_CommonFail); // responseData.Add("msg", $"{dataContent.reward_name}的奖励已领取,不可重复领取"); // } // } // else // { // responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_CommonFail); // responseData.Add("msg", $"未满足{dataContent.reward_name},当前签到累计{userMonthSigns.Count}"); // } //不可重复领取 if (userMonthSigns.Count >= dataContentDay) { UserMonthSign userMonthSign = new UserMonthSign() { Uid = uid, SignYearMonth = GetSign30RecordHandler.GetYearMonth(), SignDate = dataContent.id + "", Type = 3 }; if (MySqlManager <UserMonthSign> .Instance.Add(userMonthSign)) { responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_OK); responseData.Add("msg", $"{dataContent.reward_name}领取成功"); responseData.Add("reward_prop", dataContent.reward_prop); AddSignReward(uid, dataContent.reward_prop); } else { responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_CommonFail); responseData.Add("msg", $"{dataContent.reward_name}的奖励已领取,不可重复领取"); } } else { responseData.Add(MyCommon.CODE, (int)Consts.Code.Code_CommonFail); responseData.Add("msg", $"未满足{dataContent.reward_name},当前签到累计{userMonthSigns.Count}"); } }
public void InitUI() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("RankListJifenScript_hotfix", "InitUI")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.RankListJifenScript_hotfix", "InitUI", null, null); return; } RectTransform ContentRect = Content.GetComponent <RectTransform>(); RectTransform ItemRect = Item.GetComponent <RectTransform>(); Vector2 itemRectSizeDelta = ItemRect.sizeDelta; //自己是否上榜 for (int i = 0; i < _GoldRankList.Count; i++) { if (_GoldRankList[i].name.Equals(UserData.name)) { myGoldRank = i + 1 + ""; } } float f; if (string.IsNullOrEmpty(myGoldRank)) { f = itemRectSizeDelta.y * _GoldRankList.Count; } else { LogUtil.Log("----1"); f = itemRectSizeDelta.y * (_GoldRankList.Count - 1); } ContentRect.sizeDelta = new Vector2(0, f); for (int i = 0; i < _GoldRankList.Count; i++) { GoldRankItemData goldRankItemData = _GoldRankList[i]; if (goldRankItemData.name.Equals(UserData.name)) { continue; } GameObject goChild = GameObject.Instantiate(Item, Content.transform); if (goldRankItemData.name.Equals(UserData.name)) { myGoldRank = i + 1 + ""; // goChild.GetComponent<Image>().color = new Color(255 / (float)255, 255 / (float)255, 0 / (float)255, 1); CommonUtil.setImageSpriteByAssetBundle(goChild.GetComponent <Image>(), "main.unity3d", "di7"); } goChild.layer = Content.layer; var Text_Ranking = goChild.transform.Find("Text_Ranking"); Text RankText = Text_Ranking.GetComponent <Text>(); var Image_Head = goChild.transform.Find("Image_Head"); var Name = goChild.transform.Find("Name"); var Count = goChild.transform.Find("Count"); var Ranking = goChild.transform.Find("Ranking"); var Image_icon = goChild.transform.Find("Image_icon"); var Image_vip = goChild.transform.Find("Image_vip").GetComponent <Image>(); CommonUtil.setImageSpriteByAssetBundle(Image_vip, "vip.unity3d", "user_vip_" + VipUtil.GetVipLevel(goldRankItemData.recharge)); Image rankImage = Ranking.GetComponent <Image>(); Count.GetComponent <Text>().text = "" + goldRankItemData.gold; //Image_Head.GetComponent<Image>().sprite = Resources.Load<Sprite>("Sprites/Head/head_" + goldRankItemData.head); goChild.GetComponent <HeadIconScript>().setIcon("head_" + goldRankItemData.head); Name.GetComponent <Text>().text = goldRankItemData.name; if (VipUtil.GetVipLevel(goldRankItemData.recharge) > 0) { Name.GetComponent <Text>().color = new Color(253 / (float)255, 239 / (float)255, 82 / (float)255, 1); } //GameUtil.setNickNameFontColor(Name.GetComponent<Text>(), VipUtil.GetVipLevel(goldRankItemData.recharge)); Image_icon.GetComponent <Image>().sprite = Resources.Load <Sprite>("Sprites/Icon/Prop/icon_jinbi"); if (i < 3) { Text_Ranking.gameObject.SetActive(false); Ranking.gameObject.SetActive(true); if (i == 1) { CommonUtil.setImageSpriteByAssetBundle(rankImage, "main.unity3d", "award_2"); } else if (i == 2) { CommonUtil.setImageSpriteByAssetBundle(rankImage, "main.unity3d", "award_3"); } } else { Text_Ranking.gameObject.SetActive(true); Ranking.gameObject.SetActive(false); RankText.text = i + 1 + ""; } } if (string.IsNullOrEmpty(myGoldRank)) { LogUtil.Log("未上榜"); JifenRank.text = "我的排名:未上榜"; } else { JifenRank.text = "我的排名:" + myGoldRank; } JifenCount.text = "我的金币:" + UserData.gold; InitMyRank(); }
// Use this for initialization void Start() { OtherData.s_vipPanelScript = this; // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("VipPanelScript_hotfix", "Start")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.VipPanelScript_hotfix", "Start", null, null); return; } InitVip(); if (vipDatas == null || vipDatas.Count == 0) { ToastScript.createToast("贵族奖励配置表返回失败"); return; } int childCount = VipWeekOnce.transform.childCount; LogUtil.Log(childCount); for (int j = 0; j < childCount; j++) { Transform child = VipWeekOnce.transform.GetChild(j); VipWeekOnceChild.Add(child.gameObject); } for (int i = 0; i < 10; i++) { VipData vipData = vipDatas[i]; var VipTab = Content.transform.GetChild(i).gameObject; VipTab.transform.Find("Text").GetComponent <Text>().text = "贵族" + (i + 1); VipTab.transform.Find("Text").GetComponent <Text>().font = Resources.Load <Font>("Fonts/STXINWEI"); var toggle = VipTab.GetComponent <Toggle>(); var i2 = i; toggle.onValueChanged.AddListener(delegate(bool isOn) { var h = i2; if (isOn) { CommonUtil.setImageSpriteByAssetBundle(VipImage2, "vip.unity3d", "user_vip_" + vipData.vipLevel); if (vipData.medalNum > 0) { VipText2.gameObject.SetActive(true); } else { VipText2.gameObject.SetActive(false); } if (vipData.turnTableCount > 0) { VipText3.gameObject.SetActive(true); } else { VipText3.gameObject.SetActive(false); } string temp = string.Format(@"比赛场第一名额外 *{0}", vipData.medalNum); VipText2.text = temp; string temp2 = string.Format(@",每日转盘免费次数加{0}", vipData.turnTableCount); VipText3.text = temp2; VipWeekOnceChild[0].transform.GetChild(0).GetComponent <Text>().text = "*" + vipData.vipOnce.goldNum; string[] props = vipData.vipOnce.prop.Split(';'); foreach (var child in VipWeekOnceChild) { child.SetActive(false); } for (int j = 0; j <= props.Length; j++) { VipWeekOnceChild[j].SetActive(true); } //处理ui居中 if (h <= 2) { for (int j = 0; j < 2; j++) { Vector3 current = VipWeekOnceChild[j].transform.localPosition; VipWeekOnceChild[j].transform.localPosition = new Vector3(current.x, -39f, current.z); } } else { for (int j = 0; j < 2; j++) { Vector3 current = VipWeekOnceChild[j].transform.localPosition; VipWeekOnceChild[j].transform.localPosition = new Vector3(current.x, -12.5f, current.z); } } if (h == 0) { VipText.transform.localPosition = new Vector3(0, 1.7f, 0); } else { VipText.transform.localPosition = new Vector3(0, 31.5f, 0); } if (h >= 3 && h <= 6) { Vector3 current = VipWeekOnceChild[2].transform.localPosition; VipWeekOnceChild[2].transform.localPosition = new Vector3(0f, current.y, current.z); } else { Vector3 current = VipWeekOnceChild[2].transform.localPosition; VipWeekOnceChild[2].transform.localPosition = new Vector3(-104.2f, current.y, current.z); } for (int j = 0; j < props.Length; j++) { var prop = props[j]; GameObject go = VipWeekOnceChild[j + 1]; Image propImage = go.GetComponent <Image>(); Text propNum = go.transform.GetChild(0).GetComponent <Text>(); string[] strings = prop.Split(':'); int propId = Convert.ToInt32(strings[0]); propNum.text = "*" + strings[1]; CommonUtil.setImageSprite(propImage, GameUtil.getPropIconPath(propId)); } //设置会员每周领取奖励 WeeklyGoldNumText.text = "*" + vipData.vipWeekly.goldNum; WeeklyDiamondNumText.text = "*" + vipData.vipWeekly.diamondNum; } }); if (i == VipUtil.GetVipLevel(UserData.rechargeVip) - 1) { toggle.isOn = true; } else { toggle.isOn = false; } if (VipUtil.GetVipLevel(UserData.rechargeVip) == 0) { if (i == 0) { toggle.isOn = true; } } } }