private void OnGrabStartVoid( object sender, ObjectInteraction.InteractableObjectEventArgs interactableObjectEventArgs) { if (Settings.Instance().Multiplayer) { ChangeOwner(); ObjectController.photonView.RPC("OnGrabStartRpc", PhotonTargets.All); } else { GrabingContext context = new GrabingContext { GameObject = Vio.GetGrabbingObject(), Hand = interactableObjectEventArgs.Hand }; foreach (IGrabStartAware startAware in _grabStartList) { startAware?.OnGrabStart(context); } if (_grabPoint == null) { return; } //Fixed joint grab attach in progress... /*Transform grabPosition = * context.GameObject.name.Contains("Left") ? * _grabPoint.GetLeftGrabPoint() : * _grabPoint.GetRightGrabPoint(); * * PlayerController.PlayerNodes.ControllerNode handNode = context.GameObject.name.Contains("Left") ? * InputAdapter.Instance.PlayerController.Nodes.LeftHand : * InputAdapter.Instance.PlayerController.Nodes.RightHand; * * _gameObject.AddComponent<GrabPointJoint>().Init(handNode, grabPosition);*/ } }