public void init(MyFormBase parent, int troopType, bool isTroops, object back)
        {
            base.clearControls();
            this.imgBackground.Image = (Image)back;
            this.m_isTroops          = isTroops;
            this.m_parent            = parent;
            base.Size                   = this.m_parent.Size;
            this.BackColor              = ARGBColors.Transparent;
            this.imgBackground.Size     = base.Size;
            this.imgBackground.Position = new Point(0, 0);
            this.imgBackground.Visible  = true;
            base.addControl(this.imgBackground);
            VillageMap village = GameEngine.Instance.Village;

            this.m_troopType = troopType;
            int numPeasants = 0;

            this.lblTroopType.Text            = "";
            this.lblTroopType.Color           = ARGBColors.White;
            this.lblTroopType.DropShadowColor = ARGBColors.Black;
            this.lblTroopType.Position        = new Point(0, 10);
            this.lblTroopType.Size            = new Size(base.Width, 0x18);
            this.lblTroopType.Alignment       = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_CENTER;
            this.lblTroopType.Font            = FontManager.GetFont("Arial", 10f, FontStyle.Regular);
            this.lblMax.Text = "";
            if (village != null)
            {
                switch (troopType)
                {
                case 1:
                    this.lblTroopType.Text = SK.Text("GENERIC_Monks", "Monks");
                    numPeasants            = village.calcTotalMonksAtHome();
                    break;

                case 2:
                    this.lblTroopType.Text = SK.Text("GENERIC_Merchants", "Merchants");
                    numPeasants            = village.calcTotalTradersAtHome();
                    break;

                case 3:
                    this.lblTroopType.Text = SK.Text("GENERIC_Spiese", "Spies");
                    numPeasants            = 0;
                    break;

                case 4:
                    this.lblTroopType.Text = SK.Text("GENERIC_Scouts", "Scouts");
                    numPeasants            = village.calcTotalScoutsAtHome();
                    break;

                case 70:
                    this.lblTroopType.Text = SK.Text("GENERIC_Peasants", "Peasants");
                    numPeasants            = village.m_numPeasants;
                    break;

                case 0x47:
                    this.lblTroopType.Text = SK.Text("GENERIC_Swordsmen", "Swordsmen");
                    numPeasants            = village.m_numSwordsmen;
                    break;

                case 0x48:
                    this.lblTroopType.Text = SK.Text("GENERIC_Archers", "Archers");
                    numPeasants            = village.m_numArchers;
                    break;

                case 0x49:
                    this.lblTroopType.Text = SK.Text("GENERIC_Pikemen", "Pikemen");
                    numPeasants            = village.m_numPikemen;
                    break;

                case 0x4a:
                    this.lblTroopType.Text = SK.Text("GENERIC_Catapults", "Catapults");
                    numPeasants            = village.m_numCatapults;
                    break;

                case 100:
                    this.lblTroopType.Text = SK.Text("GENERIC_Captains", "Captains");
                    numPeasants            = village.m_numCaptains;
                    break;
                }
                this.lblMax.Text = numPeasants.ToString();
            }
            this.tbTroopsDisband.Position  = new Point((base.Width / 2) - (GFXLibrary.int_slidebar_ruler.Width / 2), 40);
            this.tbTroopsDisband.Size      = new Size(base.Width - 50, 0x17);
            this.tbTroopsDisband.StepValue = 1;
            this.tbTroopsDisband.Value     = 0;
            this.tbTroopsDisband.Max       = numPeasants;
            this.tbTroopsDisband.setValueChangeDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ValueChangedDelegate(this.trackMoved));
            this.tbTroopsDisband.Create((Image)GFXLibrary.int_slidebar_ruler, (Image)GFXLibrary.reinforce_slider, (Image)GFXLibrary.reinforce_slider, (Image)GFXLibrary.reinforce_slider, (Image)GFXLibrary.reinforce_slider, (Image)GFXLibrary.reinforce_slider);
            this.lblMin.Text                 = "0";
            this.lblMin.Color                = ARGBColors.White;
            this.lblMin.DropShadowColor      = ARGBColors.Black;
            this.lblMin.Position             = new Point(0, this.tbTroopsDisband.Position.Y);
            this.lblMin.Size                 = new Size(this.tbTroopsDisband.Position.X - 10, this.tbTroopsDisband.Height);
            this.lblMin.Alignment            = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_RIGHT;
            this.lblMin.Font                 = FontManager.GetFont("Arial", 10f, FontStyle.Regular);
            this.lblMax.Color                = ARGBColors.White;
            this.lblMax.DropShadowColor      = ARGBColors.Black;
            this.lblMax.Position             = new Point(this.tbTroopsDisband.Rectangle.Right + 5, this.tbTroopsDisband.Position.Y);
            this.lblMax.Size                 = new Size((base.Width - this.tbTroopsDisband.Rectangle.Right) - 10, this.tbTroopsDisband.Height);
            this.lblMax.Alignment            = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_LEFT;
            this.lblMax.Font                 = FontManager.GetFont("Arial", 10f, FontStyle.Regular);
            this.lblCurValue.Text            = SK.Text("GENERIC_Disband", "Disband");
            this.lblCurValue.Text            = this.lblCurValue.Text + ": 0";
            this.lblCurValue.Color           = ARGBColors.White;
            this.lblCurValue.DropShadowColor = ARGBColors.Black;
            this.lblCurValue.Position        = new Point(this.tbTroopsDisband.Position.X, this.tbTroopsDisband.Rectangle.Bottom + 10);
            this.lblCurValue.Size            = new Size(base.Width, 0x1a);
            this.lblCurValue.Alignment       = CustomSelfDrawPanel.CSD_Text_Alignment.TOP_LEFT;
            this.lblCurValue.Font            = FontManager.GetFont("Arial", 12f, FontStyle.Regular);
            this.btnDisband.Text.Text        = SK.Text("GENERIC_Disband", "Disband");
            this.btnDisband.ImageNorm        = (Image)GFXLibrary.button_132_normal;
            this.btnDisband.ImageOver        = (Image)GFXLibrary.button_132_over;
            this.btnDisband.ImageClick       = (Image)GFXLibrary.button_132_in;
            this.btnDisband.setSizeToImage();
            this.btnDisband.Position    = new Point((base.Width / 2) - (this.btnDisband.Width / 2), this.lblCurValue.Rectangle.Bottom + 10);
            this.btnDisband.Text.Font   = FontManager.GetFont("Arial", 9f, FontStyle.Regular);
            this.btnDisband.TextYOffset = -2;
            this.btnDisband.Text.Color  = ARGBColors.Black;
            this.btnDisband.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.disbandClick), "Disband_Disband");
            this.btnDisband.Enabled = true;
            this.btnEdit.ImageNorm  = (Image)GFXLibrary.faction_pen;
            this.btnEdit.ImageOver  = (Image)GFXLibrary.faction_pen;
            this.btnEdit.ImageClick = (Image)GFXLibrary.faction_pen;
            this.btnEdit.setSizeToImage();
            this.btnEdit.MoveOnClick  = true;
            this.btnEdit.OverBrighten = true;
            this.btnEdit.Position     = new Point(this.tbTroopsDisband.Rectangle.Right - this.btnEdit.Width, this.lblCurValue.Position.Y);
            this.btnEdit.Data         = 1;
            this.btnEdit.setClickDelegate(new CustomSelfDrawPanel.CSDControl.CSD_ClickDelegate(this.editValue), "Disband_EditValue");
            if (this.imgBackground.Image != null)
            {
                this.imgBackground.addControl(this.btnEdit);
                this.imgBackground.addControl(this.btnDisband);
                this.imgBackground.addControl(this.lblCurValue);
                this.imgBackground.addControl(this.lblMax);
                this.imgBackground.addControl(this.lblMin);
                this.imgBackground.addControl(this.tbTroopsDisband);
                this.imgBackground.addControl(this.lblTroopType);
            }
            else
            {
                base.addControl(this.btnEdit);
                base.addControl(this.btnDisband);
                base.addControl(this.lblCurValue);
                base.addControl(this.lblMax);
                base.addControl(this.lblMin);
                base.addControl(this.tbTroopsDisband);
                base.addControl(this.lblTroopType);
            }
        }