public void update() { VillageMap village = GameEngine.Instance.Village; if (village != null) { NumberFormatInfo nFI = GameEngine.NFI; VillageMap.StockpileLevels levels = new VillageMap.StockpileLevels(); village.getStockpileLevels(levels); VillageMap.GranaryLevels levels2 = new VillageMap.GranaryLevels(); village.getGranaryLevels(levels2); VillageMap.ArmouryLevels levels3 = new VillageMap.ArmouryLevels(); village.getArmouryLevels(levels3); VillageMap.TownHallLevels levels4 = new VillageMap.TownHallLevels(); village.getTownHallLevels(levels4); VillageMap.InnLevels levels5 = new VillageMap.InnLevels(); village.getInnLevels(levels5); this.woodLabel.Text = levels.woodLevel.ToString("N", nFI); this.stoneLabel.Text = levels.stoneLevel.ToString("N", nFI); this.pitchLabel.Text = levels.pitchLevel.ToString("N", nFI); this.ironLabel.Text = levels.ironLevel.ToString("N", nFI); this.aleLabel.Text = levels5.aleLevel.ToString("N", nFI); this.applesLabel.Text = levels2.applesLevel.ToString("N", nFI); this.breadLabel.Text = levels2.breadLevel.ToString("N", nFI); this.cheeseLabel.Text = levels2.cheeseLevel.ToString("N", nFI); this.meatLabel.Text = levels2.meatLevel.ToString("N", nFI); this.vegLabel.Text = levels2.vegLevel.ToString("N", nFI); this.fishLabel.Text = levels2.fishLevel.ToString("N", nFI); this.bowsLabel.Text = levels3.bowsLevel.ToString("N", nFI); this.pikesLabel.Text = levels3.pikesLevel.ToString("N", nFI); this.swordsLabel.Text = levels3.swordsLevel.ToString("N", nFI); this.armourLabel.Text = levels3.armourLevel.ToString("N", nFI); this.catapultsLabel.Text = levels3.catapultsLevel.ToString("N", nFI); this.clothesLabel.Text = levels4.clothesLevel.ToString("N", nFI); this.furnitureLabel.Text = levels4.furnitureLevel.ToString("N", nFI); this.saltLabel.Text = levels4.saltLevel.ToString("N", nFI); this.wineLabel.Text = levels4.wineLevel.ToString("N", nFI); this.venisonLabel.Text = levels4.venisonLevel.ToString("N", nFI); this.spicesLabel.Text = levels4.spicesLevel.ToString("N", nFI); this.silkLabel.Text = levels4.silkLevel.ToString("N", nFI); this.metalwareLabel.Text = levels4.metalwareLevel.ToString("N", nFI); this.stockpileLimitLabel.Text = "(" + this.getCap(6).ToString("N", nFI) + ")"; this.innLimitLabel.Text = "(" + this.getCap(12).ToString("N", nFI) + ")"; this.granaryLimitLabel.Text = "(" + this.getCap(13).ToString("N", nFI) + ")"; this.armouryLimitLabel.Text = "(" + this.getCap(0x1d).ToString("N", nFI) + ")"; this.hallLimitLabel.Text = "(" + this.getCap(0x17).ToString("N", nFI) + ")"; if (this.selectedResource >= 0) { this.selectedHeadingLabel.Text = VillageBuildingsData.getResourceNames(this.selectedResource) + ": " + ((int) village.getResourceLevel(this.selectedResource)).ToString("N", nFI); double num2 = village.getResourceProductionPerDay(this.selectedResource); this.dailyProductionValueLabel.Text = ((int) num2).ToString("N", nFI); this.totalBuildingsValueLabel.Text = village.numBuildingsOfType(this.selectedResource).ToString("N", nFI); this.workingBuildingsValueLabel.Text = village.numWorkingBuildingsOfType(this.selectedResource).ToString("N", nFI); } this.cardbar.update(); } }
public void updateInn(GraphicsMgr gfx, VillageMap vm) { if (this.baseSprite != null) { if (this.innExtension == null) { this.innExtension = new VillageMapBuildingInnExtension(); for (int j = 0; j < 3; j++) { this.innExtension.cell[j] = new SpriteWrapper(); this.innExtension.cell[j].Visible = false; this.innExtension.cell[j].PosX = -80 + VillageMapBuildingInnExtension.innLayout[j * 2]; this.innExtension.cell[j].PosY = -44 + VillageMapBuildingInnExtension.innLayout[(j * 2) + 1]; this.baseSprite.AddChild(this.innExtension.cell[j]); this.innExtension.showGood(gfx, j, -1, 0); } } for (int i = 0; i < 3; i++) { this.innExtension.showGood(gfx, i, -1, 0); } VillageMap.InnLevels levels = new VillageMap.InnLevels(); if (vm.getInnLevels(levels)) { if (levels.aleLevel == 0.0) { if (vm.m_effectiveAleRationsLevel > 0.0) { this.open = true; } else { this.open = false; } } else { this.open = true; int index = 0; if (levels.aleLevel > 416.0) { index = 4; } else if (levels.aleLevel > 96.0) { index = 3; } else if (levels.aleLevel > 16.0) { index = 2; } else if (levels.aleLevel > 0.0) { index = 1; } else { index = 0; } if (index > 3) { index = 3; } for (int k = 0; k < index; k++) { if (k != (index - 1)) { this.innExtension.showGood(gfx, k, 12, 0x10); } else { int num6 = (((int) levels.aleLevel) - this.goods16Levels[index]) / this.goodsDividers[index]; this.innExtension.showGood(gfx, k, 12, Math.Min(num6, 0x10)); } } } } } }
public void updateInn(GraphicsMgr gfx, VillageMap vm) { if (this.baseSprite != null) { if (this.innExtension == null) { this.innExtension = new VillageMapBuildingInnExtension(); for (int j = 0; j < 3; j++) { this.innExtension.cell[j] = new SpriteWrapper(); this.innExtension.cell[j].Visible = false; this.innExtension.cell[j].PosX = -80 + VillageMapBuildingInnExtension.innLayout[j * 2]; this.innExtension.cell[j].PosY = -44 + VillageMapBuildingInnExtension.innLayout[(j * 2) + 1]; this.baseSprite.AddChild(this.innExtension.cell[j]); this.innExtension.showGood(gfx, j, -1, 0); } } for (int i = 0; i < 3; i++) { this.innExtension.showGood(gfx, i, -1, 0); } VillageMap.InnLevels levels = new VillageMap.InnLevels(); if (vm.getInnLevels(levels)) { if (levels.aleLevel == 0.0) { if (vm.m_effectiveAleRationsLevel > 0.0) { this.open = true; } else { this.open = false; } } else { this.open = true; int index = 0; if (levels.aleLevel > 416.0) { index = 4; } else if (levels.aleLevel > 96.0) { index = 3; } else if (levels.aleLevel > 16.0) { index = 2; } else if (levels.aleLevel > 0.0) { index = 1; } else { index = 0; } if (index > 3) { index = 3; } for (int k = 0; k < index; k++) { if (k != (index - 1)) { this.innExtension.showGood(gfx, k, 12, 0x10); } else { int num6 = (((int)levels.aleLevel) - this.goods16Levels[index]) / this.goodsDividers[index]; this.innExtension.showGood(gfx, k, 12, Math.Min(num6, 0x10)); } } } } } }
public void updateValues() { NumberFormatInfo nFI = GameEngine.NFI; VillageMap village = GameEngine.Instance.Village; if (village == null) { for (int i = 0; i < 8; i++) { this.setRowValues(i, -1, -1, -1); } this.tradersAvailableValue.Text = "0/0"; this.traderCapacityValue.Text = "0"; } else { StockExchangeInfo info2 = null; if ((this.selectedStockExchange >= 0) && (this.stockExchanges[this.selectedStockExchange] != null)) { info2 = (StockExchangeInfo) this.stockExchanges[this.selectedStockExchange]; this.updateDeliveryTime(this.selectedStockExchange); } WorldData localWorldData = GameEngine.Instance.LocalWorldData; switch (this.lastTab) { case 1: { VillageMap.StockpileLevels levels = new VillageMap.StockpileLevels(); village.getStockpileLevels(levels); if (info2 != null) { this.setRowValues(0, (int) levels.woodLevel, info2.woodLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(6), 6)); this.setRowValues(1, (int) levels.stoneLevel, info2.stoneLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(7), 7)); this.setRowValues(2, (int) levels.ironLevel, info2.ironLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(8), 8)); this.setRowValues(3, (int) levels.pitchLevel, info2.pitchLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(9), 9)); break; } this.setRowValues(0, (int) levels.woodLevel, -1, -1); this.setRowValues(1, (int) levels.stoneLevel, -1, -1); this.setRowValues(2, (int) levels.ironLevel, -1, -1); this.setRowValues(3, (int) levels.pitchLevel, -1, -1); break; } case 2: { VillageMap.GranaryLevels levels2 = new VillageMap.GranaryLevels(); village.getGranaryLevels(levels2); VillageMap.InnLevels levels3 = new VillageMap.InnLevels(); village.getInnLevels(levels3); if (info2 != null) { this.setRowValues(0, (int) levels2.applesLevel, info2.applesLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(13), 13)); this.setRowValues(1, (int) levels2.cheeseLevel, info2.cheeseLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x11), 0x11)); this.setRowValues(2, (int) levels2.meatLevel, info2.meatLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x10), 0x10)); this.setRowValues(3, (int) levels2.breadLevel, info2.breadLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(14), 14)); this.setRowValues(4, (int) levels2.vegLevel, info2.vegLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(15), 15)); this.setRowValues(5, (int) levels2.fishLevel, info2.fishLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x12), 0x12)); this.setRowValues(6, (int) levels3.aleLevel, info2.aleLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(12), 12)); break; } this.setRowValues(0, (int) levels2.applesLevel, -1, -1); this.setRowValues(1, (int) levels2.cheeseLevel, -1, -1); this.setRowValues(2, (int) levels2.meatLevel, -1, -1); this.setRowValues(3, (int) levels2.breadLevel, -1, -1); this.setRowValues(4, (int) levels2.vegLevel, -1, -1); this.setRowValues(5, (int) levels2.fishLevel, -1, -1); this.setRowValues(6, (int) levels3.aleLevel, -1, -1); break; } case 3: { VillageMap.ArmouryLevels levels4 = new VillageMap.ArmouryLevels(); village.getArmouryLevels(levels4); if (info2 != null) { this.setRowValues(0, (int) levels4.bowsLevel, info2.bowsLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x1d), 0x1d)); this.setRowValues(1, (int) levels4.pikesLevel, info2.pikesLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x1c), 0x1c)); this.setRowValues(2, (int) levels4.armourLevel, info2.armourLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x1f), 0x1f)); this.setRowValues(3, (int) levels4.swordsLevel, info2.swordsLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(30), 30)); this.setRowValues(4, (int) levels4.catapultsLevel, info2.catapultsLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x20), 0x20)); break; } this.setRowValues(0, (int) levels4.bowsLevel, -1, -1); this.setRowValues(1, (int) levels4.pikesLevel, -1, -1); this.setRowValues(2, (int) levels4.armourLevel, -1, -1); this.setRowValues(3, (int) levels4.swordsLevel, -1, -1); this.setRowValues(4, (int) levels4.catapultsLevel, -1, -1); break; } case 4: { VillageMap.TownHallLevels levels5 = new VillageMap.TownHallLevels(); village.getTownHallLevels(levels5); if (info2 != null) { this.setRowValues(0, (int) levels5.venisonLevel, info2.venisonLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x16), 0x16)); this.setRowValues(1, (int) levels5.furnitureLevel, info2.furnitureLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x15), 0x15)); this.setRowValues(2, (int) levels5.metalwareLevel, info2.metalwareLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x1a), 0x1a)); this.setRowValues(3, (int) levels5.clothesLevel, info2.clothesLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x13), 0x13)); this.setRowValues(4, (int) levels5.wineLevel, info2.wineLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x21), 0x21)); this.setRowValues(5, (int) levels5.saltLevel, info2.saltLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x17), 0x17)); this.setRowValues(6, (int) levels5.spicesLevel, info2.spicesLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x18), 0x18)); this.setRowValues(7, (int) levels5.silkLevel, info2.silkLevel, TradingCalcs.calcSellCost(localWorldData, info2.getFakeLevel(0x19), 0x19)); break; } this.setRowValues(0, (int) levels5.venisonLevel, -1, -1); this.setRowValues(1, (int) levels5.furnitureLevel, -1, -1); this.setRowValues(2, (int) levels5.metalwareLevel, -1, -1); this.setRowValues(3, (int) levels5.clothesLevel, -1, -1); this.setRowValues(4, (int) levels5.wineLevel, -1, -1); this.setRowValues(5, (int) levels5.saltLevel, -1, -1); this.setRowValues(6, (int) levels5.spicesLevel, -1, -1); this.setRowValues(7, (int) levels5.silkLevel, -1, -1); break; } } this.numTraders = village.numTraders(); this.numFreeTraders = village.numFreeTraders(); if (this.numFreeTraders > this.numTraders) { village.refreshTraderNumbers(); } this.tradersAvailableValue.Text = this.numFreeTraders.ToString() + "/" + this.numTraders.ToString(); this.traderCapacityValue.Text = (this.currentResourcePacketSize * this.numFreeTraders).ToString("N", nFI); } this.showBuySellWindow(); }
public void updateValues() { NumberFormatInfo nFI = GameEngine.NFI; VillageMap village = GameEngine.Instance.Village; if (village != null) { if (this.selectedStockExchange < 0) { this.selectStockExchange(village.VillageID); } StockExchangeInfo info = null; if ((this.selectedStockExchange >= 0) && (this.stockExchanges[this.selectedStockExchange] != null)) { info = (StockExchangeInfo) this.stockExchanges[this.selectedStockExchange]; } WorldData localWorldData = GameEngine.Instance.LocalWorldData; if (this.lastTab == 1) { VillageMap.StockpileLevels levels = new VillageMap.StockpileLevels(); village.getStockpileLevels(levels); VillageMap.InnLevels levels2 = new VillageMap.InnLevels(); village.getInnLevels(levels2); if (info == null) { this.setRowValues(0, (int) levels.woodLevel, -1, -1); this.setRowValues(1, (int) levels.stoneLevel, -1, -1); this.setRowValues(2, (int) levels.ironLevel, -1, -1); this.setRowValues(3, (int) levels.pitchLevel, -1, -1); } else { this.setRowValues(0, (int) levels.woodLevel, info.woodLevel, TradingCalcs.calcSellCost(localWorldData, info.getFakeLevel(6), 6)); this.setRowValues(1, (int) levels.stoneLevel, info.stoneLevel, TradingCalcs.calcSellCost(localWorldData, info.getFakeLevel(7), 7)); this.setRowValues(2, (int) levels.ironLevel, info.ironLevel, TradingCalcs.calcSellCost(localWorldData, info.getFakeLevel(8), 8)); this.setRowValues(3, (int) levels.pitchLevel, info.pitchLevel, TradingCalcs.calcSellCost(localWorldData, info.getFakeLevel(9), 9)); } } } else { for (int i = 0; i < 8; i++) { this.setRowValues(i, -1, -1, -1); } } this.showBuySellWindow(); }