public override void Initialise(WorldManager worldManager) { seed = worldSeed + (int)transform.position.x + (int)transform.position.y; System.Random random = new System.Random(seed); if (randomiseDirection) { direction = (Village.Direction)random.Next(0, 4); } if (!usePrefabBuilding) { Array type = Enum.GetValues(typeof(BuildingType)); Array size = Enum.GetValues(typeof(BuildingSize)); buildingType = (BuildingType)type.GetValue(random.Next(type.Length)); buildingSize = (BuildingSize)type.GetValue(random.Next(size.Length)); base.Initialise(worldManager); } else { if (useRandomPrefabBuilding) { prefab = worldManager.buildingPrefabs[random.Next(0, worldManager.buildingPrefabs.Length)]; } Generate(prefab); } StartCoroutine(SpawnCollectable()); }
public void Initialise(int seed, TilemapPrefab building, Village.Direction direction) { this.seed = seed + (int)transform.position.x + (int)transform.position.y; //System.Random rand = new System.Random(this.seed); prefab = building; this.direction = direction; Generate(prefab); StartCoroutine(SpawnCollectable()); }
public void Initialise(int seed, TilemapPrefab[] potentialBuildings, Village.Direction direction) { this.seed = seed + (int)transform.position.x + (int)transform.position.y; System.Random rand = new System.Random(this.seed); prefab = potentialBuildings[rand.Next(0, potentialBuildings.Length)]; this.direction = direction; Generate(prefab); StartCoroutine(SpawnCollectable()); }