public void OnVillDeath(Vill vill) { vills.Remove(vill); arena.vills.Remove(vill); var cloud = new VillDeathCloud(vill); cloud.AddToArea(); if (vills.Count == 0) { DoDead(); } }
public void OnVillDeath(Vill vill) { vills.Remove(vill); arena.vills.Remove(vill); var cloud = new VillDeathCloud(vill); cloud.AddToArea(); if(vills.Count == 0) { DoDead(); } }