public void ForceSkipCurrentVignetteVideo() { if (m_CurrentScriptable != null && m_CurrentScriptable is VignetteScriptableVideoPlayer) { m_CurrentScriptable.ScriptableWrapUp(); m_CurrentScriptable = null; Advance(); } }
public void ForceFinishCurrentVignette() { m_Finished = true; m_FiredFinishingAction = false; m_ReadyToAdvanceAnimation.gameObject.SetActive(false); m_FadeCurve = null; UnPauseAllPreviouslyPlayingAudioSources(); GameManager.Instance.PlayAudioSource(null); if (m_CurrentScriptable != null) { m_CurrentScriptable.ScriptableWrapUp(); m_CurrentScriptable = null; } }
private void DisplayStep(int index) { m_ReadyToAdvanceAnimation.gameObject.SetActive(false); VignetteVideoStepConfig config = m_Config.IndividualSteps[index]; // start text text = config.Text; m_Text.text = kInivisibleColorStart + text + kInivisibleColorEnd; textIndex = 0; delayInSecsBeforeStarting = config.DelayInSecsBeforeTextShows; if (config.Extras.Length > 0) { if (config.Extras[0].AdjustMusicVolume) { m_TargetAudioSourceVolume = config.Extras[0].MusicVolume; } if (config.Extras[0].AdjustTextSpeed) { m_TextSpeed = config.Extras[0].TextSpeed; } if (config.Extras[0].ChangeBackground) { m_Background.sprite = config.Extras[0].Background; m_BackgroundColor.color = config.Extras[0].BackgroundColor; RectTransform bgRectTransform = ((RectTransform)m_Background.transform); bgRectTransform.anchoredPosition = config.Extras[0].BackgroundImageOffset; if (config.Extras[0].BackgroundScale == 0) { config.Extras[0].BackgroundScale = 1; } bgRectTransform.localScale = Vector3.one * config.Extras[0].BackgroundScale; } RectTransform rectTransform = ((RectTransform)m_Text.transform); rectTransform.anchoredPosition = m_Config.TextOffset + config.Extras[0].TextOffset; m_CurrentScriptable = config.Extras[0].ScriptToRun; } else { m_CurrentScriptable = null; RectTransform rectTransform = ((RectTransform)m_Text.transform); rectTransform.anchoredPosition = m_Config.TextOffset; } if (m_CurrentScriptable != null) { m_CurrentScriptable.StartScriptable(); } m_TextFadeInSecsTotal = m_TextFadeInSecs = config.TextFadeInSecs; m_TextFadeOutSecsTotal = config.TextFadeOutSecs; m_TextFadeOutSecs = 0; if (m_TextFadeInSecsTotal <= 0) { m_TextColor.a = 1; m_Text.color = m_TextColor; } UpdateBackgroundForVideo(); }