// Use this for initialization void Start() { OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("ProjectionRoot").GetComponent <ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("ProjectionRoot").GetComponent<ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { if (Settings.debug) { gameObject.SetActive(false); return; } OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("ProjectionRoot").GetComponent <ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { if(Settings.debug) { gameObject.SetActive(false); return; } OSCHandler.Instance.Init(); //init OSC projectionRoot = GameObject.Find("ProjectionRoot").GetComponent<ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); DontDestroyOnLoad(gameObject); }
// Update is called once per frame void Update() { if (projectionRoot == null) { if (GameObject.Find("ProjectionRoot")) { projectionRoot = GameObject.Find("ProjectionRoot").GetComponent<ViewUpdate>(); } } if (pointerRoot == null) { if(GameObject.Find("PointerRoot")) pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); } if (projectionRoot.whichCameraToViewFrom == ViewUpdate.viewType.center){ /* OSCHandler.Instance.UpdateLogs(); List<UnityOSC.OSCPacket> packets=OSCHandler.Instance.Servers["HeadTracker"].packets; if (packets.Count>0) Debug.Log (packets[0].Address); */ OSCHandler.Instance.UpdateLogs(); List<string> server_messages = OSCHandler.Instance.Servers["HeadTracker"].log; foreach (string msg in server_messages){ //Debug.Log (msg); //parse message and update tracker position string[] words = msg.Split(' '); //convert Vicon coordinates to Unity coordinates projectionRoot.UpdateTrackerPosition(float.Parse(words[5]),float.Parse(words[7]), float.Parse(words[6])); //14, 15, 16 = H, P, R // rotate X = pitch // rotate Y = heading // rotate Z = roll if (pointerRoot) pointerRoot.UpdatePointer (float.Parse(words[11]), float.Parse(words[13]), float.Parse(words[12]), float.Parse(words[15]), float.Parse(words[14]), float.Parse(words[16])); } } }
public void ResetReferences() { projectionRoot = GameObject.Find("ProjectionRoot").GetComponent<ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); }
public void ResetReferences() { projectionRoot = GameObject.Find("ProjectionRoot").GetComponent <ViewUpdate>(); pointerRoot = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); }