private void scroll() { if (Map.Width > viewPort.Width || Map.Height > viewPort.Height) { int x = pc.Position.X - viewPort.Width / 2; int y = pc.Position.Y - viewPort.Height / 2; if (x < 0) { x = 0; } if (y < 0) { y = 0; } if (x >= Map.Width - viewPort.Width) { x = Map.Width - viewPort.Width; } if (y >= Map.Height - viewPort.Height) { y = Map.Height - viewPort.Height; } viewPort.Position.X = x; viewPort.Position.Y = y; viewPort.PreventGlitches(); } else { viewPort.Position.X = 0; viewPort.Position.Y = 0; } }