public void SpawnBlock() { vml.ConstructAndBindViewBlock(new Vector3(0, 0, 0), PremadeBlock.AddFunction); vml.ConstructAndBindViewBlock(new Vector3(0, 5, 5), PremadeBlock.AddFunction); }
// Use this for initialization void Start() { vml.ConstructAndBindViewBlock(new Vector3(1, 0, 1), PremadeBlock.AddFunction); }
// Use this for initialization void Start() { vml.ConstructAndBindViewBlock(new Vector3(2, 0, 0), PremadeBlock.AddFunction); vml.ConstructAndBindViewLink(new Vector3(10, 0, 10), new Vector3(11, 0, 11)); }