/// <summary> /// passes the effects to the view manager, after filtering them /// </summary> /// <param name="effects"></param> protected void UpdateViews(List <UnitEffect> effects) { views.UpdateList(GetDisplayableEffects(effects)); }
public void OnListUpdate(List <ITurn> items) { ViewsUpdated(views.UpdateList(items)); }
public override void Updated() { Objectives.UpdateList(ListToShow()); }