public static ViewGridGizmos GetViewGridGizmosFromScene() { ViewGridGizmos vgg = GameObject.FindObjectOfType <ViewGridGizmos>(); if (null == vgg) { GameObject vggGo = new GameObject("vgg"); vgg = vggGo.AddComponent <ViewGridGizmos>(); } return(vgg); }
public void EnterScene(string sceneName) { m_vgg = ViewGridGizmos.GetViewGridGizmosFromScene(); App.my.gameNetwork.Send(ProtoId.PidLoadSceneComplete); App.my.gameNetwork.Add <SceneUnitState>((int)ProtoId.PidSceneUnitState, OnRecvSceneUnitState); App.my.gameNetwork.Add <SceneUnitTransform>((int)ProtoId.PidSceneUnitTransform, OnRecvSceneUnitTransform); App.my.gameNetwork.Add <SceneUnitMove>((int)ProtoId.PidSceneUnitMove, OnRecvceneUnitMove); App.my.gameNetwork.Add <SceneObjectDisappear>((int)ProtoId.PidSceneObjectDisappear, OnSceneObjectDisappear); App.my.gameNetwork.Add <SceneUnitSkillAction>((int)ProtoId.PidSceneUnitSkillAction, OnSceneUnitSkillAction); App.my.gameNetwork.Add <ViewAllGrids>((int)ProtoId.PidViewAllGrids, (int id, ViewAllGrids msg) => { m_vgg.SetAllGrids(msg); }); App.my.gameNetwork.Add <ViewSnapshot>((int)ProtoId.PidViewSnapshot, (int id, ViewSnapshot msg) => { m_vgg.SetSnapshot(msg); }); App.my.gameNetwork.Add <ViewSnapshotDiff>((int)ProtoId.PidViewSnapshotDiff, (int id, ViewSnapshotDiff msg) => { m_vgg.SetSnapshotDiff(msg); }); { foreach (GameObject rootGo in SceneManager.GetActiveScene().GetRootGameObjects()) { if (rootGo.name == "SceneObjects") { m_rootSceneObjects = rootGo.transform; } if (rootGo.name == "Obstacles") { m_rootObstacles = rootGo.transform; } } } }