public ViewElm Read(BinaryReader br) { // read each field Ehdr = new Elm_hdr().Read(br); ComponentCount = br.ReadUInt32(); Dummy1 = br.ReadUInt32(); RMatrix = new RotMatrix().Read(br); ViewportGlobalRect = new DRectangle().Read(br); Origin = new DPoint3d().Read(br); Delta = new DPoint3d().Read(br); Y = new double[5]; for (int i = 0; i < 5; i++) { Y[i] = br.ReadDouble(); } ActiveZ = br.ReadDouble(); PixelRect = new SRectangle().Read(br); Flags = new ViewFlags().Read(br); Dummy4 = br.ReadUInt32(); ViewNumber = br.ReadUInt32(); ModelId = br.ReadUInt32(); Z = new UInt32[8]; for (int i = 0; i < 8; i++) { Z[i] = br.ReadUInt32(); } Linkages = V8Linkages.V8GetLinkages(br, Ehdr); Name = V8Linkages.V8GetStringLinkage(Linkages, LinkageKeyValuesString.STRING_LINKAGE_KEY_Name); Description = V8Linkages.V8GetStringLinkage(Linkages, LinkageKeyValuesString.STRING_LINKAGE_KEY_Description); return(this); }
/// <summary> /// Initializes this view with default options. /// </summary> public void Init() { MaxShadowsQuality = Quality.Ultra; ModelLODDistanceFactor = 1.0f; ShadowModelLODDistanceFactor = 1.0f; Flags = ViewFlags.DefaultGame; Mode = ViewMode.Default; }
public override void CopyFrom(DxfHandledObject from, CloneContext cloneContext) { base.CopyFrom(from, cloneContext); DxfView dxfView = (DxfView)from; this.string_0 = dxfView.string_0; this.viewFlags_0 = dxfView.viewFlags_0; this.point2D_0 = dxfView.point2D_0; this.size2D_0 = dxfView.size2D_0; this.vector3D_0 = dxfView.vector3D_0; this.point3D_0 = dxfView.point3D_0; this.double_0 = dxfView.double_0; this.double_1 = dxfView.double_1; this.double_2 = dxfView.double_2; this.double_3 = dxfView.double_3; this.ViewMode = dxfView.viewMode_0; this.renderMode_0 = dxfView.renderMode_0; this.bool_0 = dxfView.bool_0; this.Ucs = Class906.smethod_2(cloneContext, dxfView.Ucs); this.orthographicType_0 = dxfView.orthographicType_0; }
protected void SetViewFlags(ViewFlags viewFlags, bool setFlag) { throw new NotImplementedException(); }
public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, RenderView view, ViewFlags flags, ViewMode mode, Actor[] customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null) { #if UNIT_TEST_COMPILANT throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set."); #else // Get unmanaged actors IntPtr[] actors = null; if (customActors != null) { actors = new IntPtr[customActors.Length]; for (int i = 0; i < customActors.Length; i++) { actors[i] = GetUnmanagedPtr(customActors[i]); } } // Get unmanaged postFx IntPtr[] postFx = null; if (customPostFx != null) { var postFxList = new List <IntPtr>(customPostFx.Count); foreach (var e in customPostFx) { if (e && e.CanRender) { postFxList.Add(e.unmanagedPtr); } } if (postFxList.Count > 0) { postFx = postFxList.ToArray(); } } Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsSource, postFx); #endif }
internal static extern void Internal_DrawScene(IntPtr obj, IntPtr task, IntPtr output, IntPtr buffers, ref RenderView view, ViewFlags flags, ViewMode mode, IntPtr[] customActors, ActorsSources actorsSource, IntPtr[] customPostFx);
public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, ref RenderView view, ViewFlags flags, ViewMode mode, List <Actor> customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null) { #if UNIT_TEST_COMPILANT throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set."); #else // Get unmanaged actors var actors = GetActors(customActors, out int actorsCount); // Get unmanaged postFx var postFx = GetPostFx(customPostFx, out int postFxCount); Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsCount, actorsSource, postFx, postFxCount); #endif }
protected void SetViewFlags (ViewFlags viewFlags, bool setFlag) { throw new NotImplementedException (); }
protected void SetViewFlags(ViewFlags viewFlags, bool setFlag) { if (this.View != null) { this.View.SetFlags(viewFlags, setFlag); } }
public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, RenderView view, ViewFlags flags, ViewMode mode, Actor[] customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null) { #if UNIT_TEST_COMPILANT throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set."); #else // Get unmanaged actors IntPtr[] actors = null; int actorsCount = 0; if (customActors != null) { actorsCount = customActors.Length; if (_cachedActors == null || _cachedActors.Length < actorsCount) { _cachedActors = new IntPtr[Mathf.NextPowerOfTwo(actorsCount)]; } actors = _cachedActors; for (int i = 0; i < actorsCount; i++) { _cachedActors[i] = GetUnmanagedPtr(customActors[i]); } } // Get unmanaged postFx IntPtr[] postFx = null; int postFxCount = 0; if (customPostFx != null && customPostFx.Count > 0) { if (_cachedPostFxA == null) { _cachedPostFxA = new List <PostProcessEffect>(); } _cachedPostFxA.Capacity = Mathf.Max(_cachedPostFxA.Capacity, Mathf.NextPowerOfTwo(customPostFx.Count)); foreach (var e in customPostFx) { if (e && e.CanRender) { _cachedPostFxA.Add(e); } } _cachedPostFxA.Sort(ComparePostFx); postFxCount = _cachedPostFxA.Count; if (_cachedPostFxB == null || _cachedPostFxB.Length < postFxCount) { _cachedPostFxB = new IntPtr[_cachedPostFxA.Capacity]; } postFx = _cachedPostFxB; for (int i = 0; i < postFxCount; i++) { _cachedPostFxB[i] = GetUnmanagedPtr(_cachedPostFxA[i]); } _cachedPostFxA.Clear(); } Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsCount, actorsSource, postFx, postFxCount); #endif }