/// <summary> /// Updating screens and game engine through the controllers. /// </summary> /// <param name="gameTime">GameTime object</param> protected override void Update(GameTime gameTime) { //Starting performance watch for update in debug mode _performanceTool.RecordUpdateStart(gameTime); //Updating keyboard & mousestate _inputHandler.SetKeyboardState(); _inputHandler.SetMouseState(); //Updating ScreenController _screenController.UpdateScreenSimulation((float)gameTime.ElapsedGameTime.TotalSeconds); if (_screenController.DoQuit) { UnloadContent(); LoadContent(); } if (_screenController.DoExit) { this.Exit(); } //If the user selects full screen. if (_screenController.FullScreen != _graphics.IsFullScreen && !_graphics.IsFullScreen) { _graphics.PreferMultiSampling = false; _graphics.IsFullScreen = true; _graphics.ApplyChanges(); } else if (_screenController.FullScreen != _graphics.IsFullScreen && _graphics.IsFullScreen) { _graphics.IsFullScreen = false; _graphics.ApplyChanges(); } //Updating the game enging via the GameController if no screen is active. if (!_screenController.IsShowingExternalScreen() && !_screenController.IsShowingPauseScreen) { _gameController.UpdateSimulation((float)gameTime.ElapsedGameTime.TotalSeconds); } base.Update(gameTime); //Ending performance watch for update in debug mode _performanceTool.RecordUpdateEnd(gameTime); }
protected override void Update(GameTime a_gameTime) { //Uppdaterar keyboar & mousestate m_inputHandler.SetKeyboardState(); m_inputHandler.SetMouseState(); //Uppdaterar ScreenController m_screenController.UpdateScreenSimulation((float)a_gameTime.ElapsedGameTime.TotalSeconds); if (m_screenController.DoQuit) { UnloadContent(); LoadContent(); } if (m_screenController.DoExit) { this.Exit(); } //Om anv begär fullskärm if (m_screenController.FullScreen != m_graphics.IsFullScreen && !m_graphics.IsFullScreen) { m_graphics.PreferMultiSampling = false; m_graphics.IsFullScreen = true; m_graphics.ApplyChanges(); } else if (m_screenController.FullScreen != m_graphics.IsFullScreen && m_graphics.IsFullScreen) { m_graphics.IsFullScreen = false; m_graphics.ApplyChanges(); } //Uppdaterar spelmotorn via GameController om ingen extern skärm skall visas if (!m_screenController.IsShowingExternalScreen() && !m_screenController.IsShowingPauseScreen) { m_gameController.UpdateSimulation((float)a_gameTime.ElapsedGameTime.TotalSeconds); } base.Update(a_gameTime); }
protected override void Update(GameTime a_gameTime) { //Starting performance watch for update in debug mode (Debug-tool) //m_performanceTool.RecordUpdateStart(a_gameTime); //Setting keyboard, gamepad and mouse states m_inputHandler.SetKeyboardState(); m_inputHandler.SetMouseState(); //Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } //Updating the Game Controller m_gameController.UpdateSimulation((float)a_gameTime.ElapsedGameTime.TotalSeconds); base.Update(a_gameTime); //Ending performance watch for update in debug mode (Debug-tool) //m_performanceTool.RecordUpdateEnd(a_gameTime); }