// public static void GameFirstInit() { if (!isGameFirstInitDone) { isGameFirstInitDone = true; CustomInputManager.Init(); AudioController.Init(); VideoSettingsController.Init(); GameSaveLoadController.LoadOptions(); if (!GameSaveLoadController.optionsLoadWasOK) { GameSaveLoadController.SaveOptions(); } } }
public static void LoadOptions() { OptionsData data = new OptionsData(); string filePath = GetOptionsPath(); Stream stream = null; try { stream = File.Open(filePath, FileMode.Open); BinaryFormatter bformatter = new BinaryFormatter(); bformatter.Binder = new VersionDeserializationBinder(); data = (OptionsData)bformatter.Deserialize(stream); CustomInputManager.sensitivityX = data.controls_SensitivityX; CustomInputManager.sensitivityY = data.controls_SensitivityY; CustomInputManager.useMouseWheelToChangeWeapon = data.controls_UseMouseWheelToChangeWeapon; CustomInputManager.invertMouse = data.controls_InvertMouse; CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Action, data.controls_Action_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Action, data.controls_Action_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Aim, data.controls_Aim_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Aim, data.controls_Aim_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.ChangeGun, data.controls_ChangeGun_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.ChangeGun, data.controls_ChangeGun_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Crouch, data.controls_Crouch_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Crouch, data.controls_Crouch_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Fire, data.controls_Fire_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Fire, data.controls_Fire_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Grenade_SnipeTimeController, data.controls_Grenade_SnipeTimeController_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Grenade_SnipeTimeController, data.controls_Grenade_SnipeTimeController_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Jump, data.controls_Jump_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Jump, data.controls_Jump_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Melee, data.controls_Melee_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Melee, data.controls_Melee_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Missions, data.controls_Missions_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Missions, data.controls_Missions_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.MoveBackward, data.controls_MoveBackward_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.MoveBackward, data.controls_MoveBackward_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.MoveForward, data.controls_MoveForward_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.MoveForward, data.controls_MoveForward_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.MoveLeft, data.controls_MoveLeft_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.MoveLeft, data.controls_MoveLeft_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.MoveRight, data.controls_MoveRight_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.MoveRight, data.controls_MoveRight_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Reload, data.controls_Reload_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Reload, data.controls_Reload_Secondary, false); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Sprint_SnipeSteady, data.controls_Sprint_SnipeSteady_Primary, true); CustomInputManager.AssignKeyToKeyInfo(CustomInputManager.keys.Sprint_SnipeSteady, data.controls_Sprint_SnipeSteady_Secondary, false); // AudioController.SetVolume_General(data.audio_GeneralVolume); AudioController.SetVolume_Music(data.audio_MusicVolume); AudioController.SetVolume_SFX(data.audio_SFXVolume); AudioController.SetVolume_Voice(data.audio_VoiceVolume); // VideoSettingsController.SetResolution(data.video_ResolutionIndex, false); VideoSettingsController.Unapplied_SetIsVSyncOn(data.video_VSync); VideoSettingsController.SetBightness(data.video_Brightness); VideoSettingsController.SetLODBias(data.video_LODBias); VideoSettingsController.SetVideoSettingType(data.video_Type); VideoSettingsController.Unapplied_SetIsShadowOn(data.video_IsShadowOn); VideoSettingsController.Unapplied_SetShadowQuality(data.video_ShadowQual); //VideoSettingsController.SetShadowDistance(data.video_ShadowDistance); VideoSettingsController.Unapplied_SetTextureQuality(data.video_TextureQual); VideoSettingsController.SetUseSSAO(data.video_UseSSAO); VideoSettingsController.SetUseAnisotropic(data.video_UseAnisotropic); VideoSettingsController.SetUseBloom(data.video_UseBloom); VideoSettingsController.ApplyRelativeAppliableSettings(); // optionsLoadWasOK = true; } catch { optionsLoadWasOK = false; //<Test> Debug.LogError("Loading options error!!!"); //</Test> } finally { if (stream != null) { stream.Close(); } } }