public void optimised_heap_sort_video() { const string path = "opt_heap_sort.mp4"; const int width = 1920; //640;//1920; const int height = 1080; //448;//1080; const int fps = 60; using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new OptimisedHeapMovieGen(width, height, "random", DataSets.Random(1024))); Assert.That(File.Exists(path), "file was not written"); }
public void repeated_heap_sort_video() { const string path = "repeated_heap_sort.mp4"; const int width = 640; //1920; const int height = 448; //1080; const int fps = 60; using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new RepeatHeapMovieGen(width, height, "scatter reverse", DataSets.ScatterReverse(128))); Assert.That(File.Exists(path), "file was not written"); }
public void quick_sort_video() { const string path = "simple_recursive_quicksort.mp4"; const int width = 1920; //640;//1920; const int height = 1080; //448;//1080; const int fps = 60; using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new QSortMovieGen(width, height, "scatter reverse", DataSets.ScatterReverse(1024))); Assert.That(File.Exists(path), "file was not written"); }
public void tournament_sort_video() { const string path = "tournament_sort.mp4"; const int width = 1920; const int height = 1080; const int fps = 60; using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new TournamentMergeSortMovieGen(width, height, "random", DataSets.Random(256))); Assert.That(File.Exists(path), "file was not written"); }
public void Trinity_array_rotation() { const string path = "trinity_array_rotate_video_out.mp4"; const int width = 1920; //640;//1920; const int height = 1080; //448;//1080; const int fps = 60; using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new ArrayRotate_Trinity(width, height, length: 1024, rotatePlaces: 256)); Assert.That(File.Exists(path), "file was not written"); }
public void create_a_basic_movie_file() { const string path = "video_out.mp4"; const int width = 800; const int height = 450; const int fps = 60; using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new SimpleTestGen()); Assert.That(File.Exists(path), "file was not written"); }
public void quick_sort_with_pre_phase_video() { // This sort is pretty bad. const string path = "prephase_recursive_quicksort.mp4"; const int width = 640; //1920; const int height = 448; //1080; const int fps = 60; using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new QSortPrephaseMovieGen(width, height, "scatter reverse", DataSets.ScatterReverse(512))); Assert.That(File.Exists(path), "file was not written"); }
public void merge_sort_video() { // Everyone does one of these, right? const string path = "bottom_up_merge.mp4"; const int width = 640; //1920; const int height = 448; //1080; const int fps = 60; using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new MergeMovieGen(width, height, "scatter reverse", DataSets.ScatterReverse(512))); Assert.That(File.Exists(path), "file was not written"); }
public void radix_in_place_sort_video() { const string path = "radix_in_place_sort.mp4"; const int width = 1920; //640;//1920; const int height = 1080; //448;//1080; const int fps = 60; // This does more inspections than the merge, but *can* end up with far fewer copies, // and only requires log2(n) aux space using var subject = new VideoFileSynthesiser(path, width, height, fps); subject.WriteVideo(new InPlaceMsdRadixMovieGen(width, height, "random", DataSets.Random(1024))); Assert.That(File.Exists(path), "file was not written"); }