public void EvaluateRemainingPlayers() { List <Player> playersWithTerritory = new List <Player>(); foreach (Vector2Int position in gameMap.Keys) { GameTile gameTile = gameMap[position]; if (gameTile == null) { continue; } if (gameTile.owner != null && !playersWithTerritory.Contains(gameTile.owner)) { playersWithTerritory.Add(gameTile.owner); } } for (int i = remainingPlayers.Count - 1; i >= 0; i--) { Player player = remainingPlayers[i]; if (!playersWithTerritory.Contains(player)) { remainingPlayers.Remove(player); } } if (remainingPlayers.Count <= 1) { VictoryScreenManager.LaunchVictoryScreen(remainingPlayers[0]); gameEnded = true; } }
private void OnDestroy() { instance = null; }
// Start is called before the first frame update void Start() { instance = this; victoryCanvas.SetActive(false); }