private void _on_Infection_DiceRolled(string rolledValue) { var selectedPlayer = (Player)Map.GetSelectedNode(); var currentMove = _movementManager.CurrentPlayerMove; var infectionDice = _diceManager.GetInfectionDice(); infectionDice.HideDice(); _movementManager.ProcessInfectionOutput(rolledValue, (string text) => { _displayText.SetText($"[center]{text}[/center]"); _displayText.Display(); if (HasEnemyUnit(currentMove.Position.Column, currentMove.Position.Row, selectedPlayer.GetPlayerNumber(), out var enemy)) { _playerManager.KillUnit(enemy); _victoryManager.CheckIfHasNoHumanPlayers(); _victoryManager.CheckForVictory(); } return(1); }, (string text) => { _displayText.SetText($"[center]{text}[/center]"); _displayText.Display(); return(1); }); selectedPlayer.SetAP(selectedPlayer.AP - currentMove.APWeight, emitSignal: true); }