public void AllEnemyUnitsDestroyed()
        {
            IocContainer.Setup();

            var terrainMap = new TerrainMap(new ShortestPath());

            terrainMap.InitializeBoard(8, 8);

            terrainMap[5, 5].BackgroundType = 40;
            terrainMap[6, 2].BackgroundType = 40;

            var unitList = new UnitList(new BattleCalculator(new DieRoller()), terrainMap);

            unitList.Add(6, 7, 1, NATIONALITY.Germany);

            var calc = new VictoryCalculator(terrainMap, unitList);

            calc.GermanCaptureCitiesToWin(2);
            calc.AlliesCaptureCitiesToWin(2);

            Assert.Equal("All Allied Units Destroyed!", calc.Result());
        }
        public void EnemyCapturesAllCities()
        {
            IocContainer.Setup();

            var terrainMap = new TerrainMap(new ShortestPath());

            terrainMap.InitializeBoard(8, 8);

            terrainMap[5, 5].BackgroundType = 40;
            terrainMap[6, 2].BackgroundType = 40;

            var unitList = new UnitList(new BattleCalculator(new DieRoller()), terrainMap);

            unitList.Add(5, 5, 1, NATIONALITY.Germany);
            unitList.Add(6, 2, 1, NATIONALITY.Japan);
            unitList.Add(6, 6, 1, NATIONALITY.GreatBritian);

            var calc = new VictoryCalculator(terrainMap, unitList);

            calc.GermanCaptureCitiesToWin(2);
            calc.AlliesCaptureCitiesToWin(2);

            Assert.Equal("Axis Forces Captured All Cities!", calc.Result());
        }