예제 #1
0
 public void SetPositionVictim(Victim pVictim, float pX, float pY)
 {
     pVictim.SetXY(pX, pY);
     if (_level.victimList.Count > 0)
     {
         foreach (Victim otherVictim in _level.victimList)
         {
             if (pVictim.HitTest(otherVictim))
             {
                 SetPositionVictim(pVictim, pVictim.Boardwalk(pX), pY);
             }
         }
     }
 }
예제 #2
0
    private void CreateVictim()
    {
        string facing = (OurUtils.RandomBool()) ? "up" : "down";

        Victim newVictim = new Victim(this, facing);

        _victimLayer.AddChild(newVictim);
        newVictim.SetScaleXY(GROUND_LAYER_SCALE, GROUND_LAYER_SCALE);

        float positionModifier = MyGame.OldY() * ((facing == "up") ? 1 : -1);
        float positionX        = 0;
        float positionY        = Utils.Random(newVictim.height / 2, MyGame.OldY() - newVictim.height / 2) + positionModifier;

        positionX = newVictim.Boardwalk(positionX);

        newVictim.SetPositionVictim(newVictim, positionX, positionY);

        victimList.Add(newVictim);
    }