//Read RawData from each json files in vibDataFiles array and add those data to vibDictionary private void ReadVibDataFromJson() { TextAsset[] _vibDataFiles = Resources.LoadAll <TextAsset>("VibData"); for (int _i = 0; _i < _vibDataFiles.Length; _i++) { VibDataContent vibDataContent = JsonUtility.FromJson <VibDataContent>(_vibDataFiles[_i].ToString()); //parse json string[] strigns = vibDataContent.RawData.Split(','); byte[] _bytes = new byte[strigns.Length]; //convert rawdata to byte array for (int i = 0; i < strigns.Length; i++) { _bytes[i] = System.Convert.ToByte(int.Parse(strigns[i])); } OVRHapticsClip _clip = new OVRHapticsClip(_bytes, _bytes.Length); string _name = _vibDataFiles[_i].name; // Replace non alphabetic characters to underscore _name = _name = Regex.Replace(_name, @"[^a-zA-Z0-9가-힣]", "_"); // Remove space in enums _name = _name.Replace(" ", string.Empty); VibKey _key = (VibKey)System.Enum.Parse(typeof(VibKey), _name); vibDictionary.Add(_key, _clip); //add these data sets to dictionary } }
//Read RawData from each json files in vibDataFiles array and add those data to vibDictionary private void ReadVibDataFromJson() { TextAsset[] vibDataFiles = Resources.LoadAll <TextAsset>("VibData"); vibDictionary = new Dictionary <VibKey, OVRHapticsClip>(); for (int _i = 0; _i < vibDataFiles.Length; _i++) { VibDataContent vibDataContent = JsonUtility.FromJson <VibDataContent>(vibDataFiles[_i].ToString()); //parse json byte[] _bytes = StringToByte(vibDataContent.RawData); //convert rawdata to byte array OVRHapticsClip _clip = new OVRHapticsClip(_bytes, _bytes.Length); VibKey _key = (VibKey)System.Enum.Parse(typeof(VibKey), vibDataFiles[_i].name); vibDictionary.Add(_key, _clip); //add these data sets to dictionary } }