private void Start() { // create new stats if needed statValues = statValues ?? new VesselStatValues(); // fetch rolls from game balance GameBalance balance = Game.Instance.campaign.gameBalance; statRolls = new StatRoll[3]; statRolls[0] = balance.statRollAttack; statRolls[1] = balance.statRollDefense; statRolls[2] = balance.statRollLuck; }
public void SetStats(VesselStatValues values) { values.Clamp(0, MaxStatValue); statValues = values; }