protected override void OnUpdateOutputData() { Out("GeoLoc", new SVector3d(VesselController.WorldToGeo(VesselController.CenterOfMass))); }
protected override void OnUpdateOutputData() { var worldDeref = VesselController.ReferenceToWorld(In("WorldLocation").AsVector3().GetVec3(), VesselController.FrameOfReference.Navball); Out("GeoLocation", new SVector3d(VesselController.WorldToGeo(worldDeref))); }