예제 #1
0
    //--------------------------------------
    // Bounds
    //--------------------------------------

    public static Vector3 GetVertex(this Bounds bounds, VertexX x, VertexY y, VertexZ z)
    {
        Vector3 center = bounds.center;

        switch (x)
        {
        case VertexX.Right:
            center.x -= bounds.extents.x;
            break;

        case VertexX.Left:
            center.x += bounds.extents.x;
            break;
        }


        switch (y)
        {
        case VertexY.Bottom:
            center.y -= bounds.extents.y;
            break;

        case VertexY.Top:
            center.y += bounds.extents.y;
            break;
        }

        switch (z)
        {
        case VertexZ.Back:
            center.z -= bounds.extents.z;
            break;

        case VertexZ.Front:
            center.z += bounds.extents.z;
            break;
        }

        return(center);
    }
예제 #2
0
    public static Vector3 GetVertex(this GameObject go, VertexX x, VertexY y, VertexZ z)
    {
        Bounds bounds = go.GetRendererBounds();

        return(bounds.GetVertex(x, y, z));
    }
예제 #3
0
 public static Vector3 GetVertex(this Transform t, VertexX x, VertexY y, VertexZ z)
 {
     return(t.gameObject.GetVertex(x, y, z));
 }