public void SetVertexTypeStruct(VertexTypeStruct vertexType, byte *basePointer) { VertexType = vertexType; Transform2D = vertexType.Transform2D; //Console.Error.WriteLine("SetVertexTypeStruct: " + VertexTypeStruct); SkinningWeightCount = vertexType.RealSkinningWeightCount; //Console.WriteLine(SkinningWeightCount); VertexSize = vertexType.GetVertexSize(); { ReadWeights = ReadWeightsList[(int)vertexType.Weight]; ReadTextureCoordinates = ReadTextureCoordinatesList[(int)vertexType.Texture]; ReadColor = ReadColorList[(int)vertexType.Color]; ReadNormal = ReadNormalList[(int)vertexType.Normal]; ReadPosition = ReadPositionList[(int)vertexType.Position]; VertexAlignment = vertexType.StructAlignment switch { 4 => (Action)Align4, 2 => (Action)Align2, _ => (Action)Align1 }; } //public VertexTypeStruct VertexTypeStruct; BasePointer = basePointer; PointerOffset = 0; }
public void SetVertexTypeStruct(VertexTypeStruct VertexTypeStruct, byte *BasePointer) { SkinningWeightCount = VertexTypeStruct.SkinningWeightCount; //Console.WriteLine(SkinningWeightCount); VertexSize = VertexTypeStruct.GetVertexSize(); { ReadWeights = ReadWeightsList[(int)VertexTypeStruct.Weight]; ReadTextureCoordinates = ReadTextureCoordinatesList[(int)VertexTypeStruct.Texture]; ReadColor = ReadColorList[(int)VertexTypeStruct.Color]; ReadNormal = ReadNormalList[(int)VertexTypeStruct.Normal]; ReadPosition = ReadPositionList[(int)VertexTypeStruct.Position]; switch (VertexAlignSize) { case 4: VertexAlignment = Align4; break; case 2: VertexAlignment = Align2; break; default: VertexAlignment = Align1; break; } } //public VertexTypeStruct VertexTypeStruct; this.BasePointer = BasePointer; }