public override void InitWithGeometry(Geometry geometry)
    {
        VertexUnit unit1 = geometry.VertexUnit(edge.id1);
        VertexUnit unit2 = geometry.VertexUnit(edge.id2);
        VertexLine unit3 = new VertexLine(unit1, unit2, ratio);

        unit3.preferredSign = sign;
        geometry.VertexUnitSetId(unit3, 0);
        units = new VertexUnit[] { unit3 };


        List <GeoElement> elementList = new List <GeoElement>();


        GeoVertex geoVertex = new GeoVertex(unit3);

        elementList.Add(geoVertex);

        // if (!geometry.IsEdge(id, id1))
        //     elementList.Add(new GeoEdge(id, id1));

        // if (!geometry.IsEdge(id, id2))
        //     elementList.Add(new GeoEdge(id, id2));

        elements = elementList.ToArray();


        dependencies.Add(unit1);
        dependencies.Add(unit2);
    }
예제 #2
0
 public virtual VertexLine[] ToLines()
 {
     VertexLine[] lines = new VertexLine[Vertices.Count];
     for (int i = 0; i < Vertices.Count - 1; ++i)
     {
         lines[i] = new VertexLine(Vertices[i].HardCopy(), Vertices[i + 1].HardCopy());
     }
     lines[Vertices.Count - 1] = new VertexLine(Vertices[Vertices.Count - 1].HardCopy(), Vertices[0].HardCopy());
     return(lines);
 }
예제 #3
0
        public static void DecodePrimitives(
            Geometry geo,
            Matrix4 bindMatrix,
            InfluenceDef[] infList,
            out VertexShaderDesc info,
            out List <VertexPrimitive> lines,
            out List <VertexPolygon> faces)
        {
            info  = VertexShaderDesc.JustPositions();
            lines = new List <VertexPrimitive>();
            faces = new List <VertexPolygon>();

            Source src;
            int    boneCount = 0;

            if (infList != null)
            {
                HashSet <string> bones = new HashSet <string>();
                foreach (InfluenceDef inf in infList)
                {
                    for (int i = 0; i < inf.WeightCount; ++i)
                    {
                        bones.Add(inf.Weights[i].Bone);
                    }
                }
                boneCount = bones.Count;
            }
            info.BoneCount = boneCount;

            var m = geo.MeshElement;

            if (m == null)
            {
                return;
            }

            Vertices vertsElem;

            foreach (var prim in m.PrimitiveElements)
            {
                Dictionary <ESemantic, int> semanticCounts = new Dictionary <ESemantic, int>();
                Dictionary <ESemantic, Dictionary <int, Source> > inputSources = new Dictionary <ESemantic, Dictionary <int, Source> >();
                Dictionary <ESemantic, Source> vertexInputSources = new Dictionary <ESemantic, Source>();
                foreach (InputShared inp in prim.InputElements)
                {
                    if (inp.CommonSemanticType == ESemantic.VERTEX)
                    {
                        vertsElem = inp.Source.GetElement <Vertices>(inp.Root);
                        foreach (InputUnshared input in vertsElem.InputElements)
                        {
                            ESemantic semantic = input.CommonSemanticType;
                            if (semanticCounts.ContainsKey(semantic))
                            {
                                ++semanticCounts[semantic];
                            }
                            else
                            {
                                semanticCounts.Add(semantic, 1);
                            }

                            src = input.Source.GetElement <Source>(vertsElem.Root);
                            vertexInputSources[input.CommonSemanticType] = src;
                        }
                        continue;
                    }
                    else
                    {
                        ESemantic semantic = inp.CommonSemanticType;
                        if (semanticCounts.ContainsKey(semantic))
                        {
                            ++semanticCounts[semantic];
                        }
                        else
                        {
                            semanticCounts.Add(semantic, 1);
                        }

                        src = inp.Source.GetElement <Source>(inp.Root);
                        if (src != null)
                        {
                            if (!inputSources.ContainsKey(semantic))
                            {
                                inputSources.Add(semantic, new Dictionary <int, Source>());
                            }

                            int set = (int)inp.Set;
                            if (!inputSources[semantic].ContainsKey(set))
                            {
                                inputSources[semantic].Add(set, src);
                            }
                            else
                            {
                                inputSources[semantic][set] = src;
                            }
                        }
                    }
                }

                info.MorphCount = 0; //Morphs are stored in separate geometry entries, so they need to be combined later
                info.HasNormals = semanticCounts.ContainsKey(ESemantic.NORMAL) && semanticCounts[ESemantic.NORMAL] > 0;

                bool hasTexBinormal = semanticCounts.ContainsKey(ESemantic.TEXBINORMAL) && semanticCounts[ESemantic.TEXBINORMAL] > 0;
                bool hasBinormal    = semanticCounts.ContainsKey(ESemantic.BINORMAL) && semanticCounts[ESemantic.BINORMAL] > 0;
                info.HasBinormals = hasTexBinormal || hasBinormal;

                bool hasTexTangent = semanticCounts.ContainsKey(ESemantic.TEXTANGENT) && semanticCounts[ESemantic.TEXTANGENT] > 0;
                bool hasTangent    = semanticCounts.ContainsKey(ESemantic.TANGENT) && semanticCounts[ESemantic.TANGENT] > 0;
                info.HasTangents = hasTexTangent || hasTangent;

                info.ColorCount    = semanticCounts.ContainsKey(ESemantic.COLOR) ? semanticCounts[ESemantic.COLOR] : 0;
                info.TexcoordCount = semanticCounts.ContainsKey(ESemantic.TEXCOORD) ? semanticCounts[ESemantic.TEXCOORD] : 0;

                int maxSets = Math.Max(info.MorphCount + 1,
                                       Math.Max(info.ColorCount, info.TexcoordCount));

                Vertex[][] vertices = new Vertex[prim.PointCount][];
                int[]      indices  = prim?.IndicesElement?.StringContent?.Values;
                if (indices == null)
                {
                    WriteLine("Mesh has no face indices. Mesh will be empty.");
                    return;
                }

                Matrix4 invTranspBindMatrix = bindMatrix;
                if (info.HasNormals || info.HasBinormals || info.HasTangents)
                {
                    invTranspBindMatrix.Invert();
                    invTranspBindMatrix.Transpose();
                }

                foreach (var inp in prim.InputElements)
                {
                    int set    = (int)inp.Set;
                    int offset = (int)inp.Offset;

                    if (inp.CommonSemanticType == ESemantic.VERTEX)
                    {
                        foreach (ESemantic s in vertexInputSources.Keys)
                        {
                            src = vertexInputSources[s];
                            DecodeSource(src, s, offset, set, maxSets, prim, indices, vertices, infList, bindMatrix, invTranspBindMatrix);
                        }
                    }
                    else
                    {
                        src = inputSources[inp.CommonSemanticType][set];
                        DecodeSource(src, inp.CommonSemanticType, offset, set, maxSets, prim, indices, vertices, infList, bindMatrix, invTranspBindMatrix);
                    }
                }

                int setIndex = 0;
                switch (prim.Type)
                {
                case EColladaPrimitiveType.Lines:

                    VertexLine[] linesTemp = new VertexLine[vertices.Length / 2];
                    for (int i = 0, x = 0; i < vertices.Length; i += 2, ++x)
                    {
                        linesTemp[x] = new VertexLine(vertices[i][setIndex], vertices[i + 1][setIndex]);
                    }
                    lines.AddRange(linesTemp);

                    break;

                case EColladaPrimitiveType.Linestrips:
                    lines.Add(new VertexLineStrip(false, vertices.Select(x => x[setIndex]).ToArray()));
                    break;

                case EColladaPrimitiveType.Triangles:

                    VertexTriangle[] tris = new VertexTriangle[vertices.Length / 3];

                    for (int i = 0, x = 0; i < vertices.Length; i += 3, ++x)
                    {
                        tris[x] = new VertexTriangle(
                            vertices[i][setIndex],
                            vertices[i + 1][setIndex],
                            vertices[i + 2][setIndex]);
                    }

                    faces.AddRange(tris);
                    break;

                case EColladaPrimitiveType.Trifans:
                    faces.Add(new VertexTriangleFan(vertices.Select(x => x[setIndex]).ToArray()));
                    break;

                case EColladaPrimitiveType.Tristrips:
                    faces.Add(new VertexTriangleStrip(vertices.Select(x => x[setIndex]).ToArray()));
                    break;

                case EColladaPrimitiveType.Polylist:
                    Polylist   polyListPrim = (Polylist)prim;
                    PolyCounts countsElem   = polyListPrim.PolyCountsElement;
                    int[]      counts       = countsElem.StringContent.Values;

                    VertexPolygon[] polys = new VertexPolygon[counts.Length];

                    for (int vtxIndex = 0, polyIndex = 0; polyIndex < counts.Length; ++polyIndex)
                    {
                        int      count = counts[polyIndex];
                        Vertex[] verts = new Vertex[count];
                        for (int polyVtxIndex = 0; polyVtxIndex < count; ++polyVtxIndex, ++vtxIndex)
                        {
                            verts[polyVtxIndex] = vertices[vtxIndex][setIndex];
                        }
                        polys[polyIndex] = new VertexPolygon(verts);
                    }

                    faces.AddRange(polys);
                    break;

                default:
                case EColladaPrimitiveType.Polygons:
                    WriteLine($"Primitive type '{prim.Type.ToString()}' not supported. Mesh will be empty.");
                    break;
                }
            }
        }