public void UpdateEdge() { Offset = VertexB.transform.position - VertexA.transform.position; Scale = new Vector3(0.05f, Offset.magnitude, 0.05f); Position = VertexA.transform.position + (Offset / 2f); transform.up = Offset; transform.position = Position; gameObject.name = VertexA.name + " - " + VertexB.name + " Value: " + Value.ToString(); transform.localScale = Scale; VertexA.UpdateStats(); VertexB.UpdateStats(); if (!VertexA.Active || !VertexB.Active) { transform.localScale = Vector3.zero; } else { transform.localScale = Scale; } if (_value != Value) { VertexA.UpdateWeight(VertexB, Value); VertexB.UpdateWeight(VertexA, Value); _value = Value; } }
protected bool Equals(Edge other) { return(VertexA.Equals(other.VertexA) && VertexB.Equals(VertexB)); }
public void Move(double x, double y) { VertexA.Move(x, y); VertexB.Move(x, y); VertexC.Move(x, y); }