// Use this for initialization void Start() { UIManager.AdaptiveUI(); GlobalConst.IS_DEVELOP = false; goLogoPanel = goLogo; UpdateVersionScript.SetLogoActive(true); labLoading = this.transform.FindChild("Update/Progress/Tips").GetComponent <UILabel>(); labCheckingTips = this.transform.FindChild("Update/UpdateCheckingTips").GetComponent <UILabel>(); labVersion = this.transform.FindChild("Update/Version").GetComponent <UILabel>(); ProgressBar = this.transform.FindChild("Update/Progress/BarBack").GetComponent <UIProgressBar>(); MessageTips.SetActive(false); int local_version = VersionUpdateManager.VersionTag; if (local_version != 0) { GlobalConst.RES_VERSION = VersionUpdateManager.VersionIntToStr(local_version); } this.ChangeVersionLabel(VersionUpdateManager.VersionStrToInt(GlobalConst.RES_VERSION)); VersionUpdateManager.Instance.onDownLoadPeracent = OnDownLoadPeracentChanged; VersionUpdateManager.Instance.onDecompressionPeracent = OnDecompressionPeracent; VersionUpdateManager.Instance.onUpdateFinished = OnUpdateFinished; VersionUpdateManager.Instance.onUpdateFaild = OnUpdateFaild; VersionUpdateManager.Instance.onUpdateTips = OnUpdateTips; VersionUpdateManager.AddUpdateCmd(UpdateCmdType.GetStreamAssetInfo); }
private void ChangeVersionLabel(int res_version) { if (labVersion != null) { string resVersionString = VersionUpdateManager.VersionIntToStr(res_version); GlobalConst.RES_VERSION = resVersionString; string str = string.Format("游戏版本:{0}\n资源版本:{1}", GlobalConst.GAME_VERSION, GlobalConst.RES_VERSION); labVersion.text = str; } }