/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ventanaInicio = new VentanaManager(Content); // TODO: use this.Content to load your game content here }
public void ChangeScene(Scene newScene) { ActiveScene = newScene; if (ActiveScene == Scene.Start) { ventanaInicio = new VentanaManager(Content); } if (ActiveScene == Scene.Game) { ventanaJuego = new Juego(Content); } if (ActiveScene == Scene.End) { ventanaFinal = new VentanaManager(Content); } if (ActiveScene == Scene.Credits) { ventanaCreditos = new VentanaManager(Content); } }